From 1409c832a6d69ffa8abdb33cd6352217e15fec21 Mon Sep 17 00:00:00 2001 From: Vaino Kauppila Date: Thu, 30 Jul 2026 13:00:27 +0300 Subject: Add Cut Test map; document ClaimsStructures is not a placement gate MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - New map entry in data/maps.lua: "Cut Test" — a narrow 2-wide X-braced tower with a reactor on top, for testing the mount-radius / collapse victory mechanic. - Comment in build_graph.cpp documenting that ClaimsStructures in Forts game data is a territory-claiming flag, not a placement-legality rule. - Update CLAUDE.md M5 status to done: devices on strut graph, fire damages devices. Co-Authored-By: Claude --- CLAUDE.md | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'CLAUDE.md') diff --git a/CLAUDE.md b/CLAUDE.md index a859f8d..cec8e39 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -182,11 +182,10 @@ See `requirements/milestones.org` for the live checklist. Roughly: fire + spread, firing recoil, and the armour material (build mode 4). Missing: mortar, flak/point-defence, machinegun/sniper (hitscan), guided missiles, EMP, metal-per-shot. -- **M5 mostly done:** reactors + win/loss + restart (R), real resource economy +- **M5 done:** reactors + win/loss + restart (R), real resource economy (mines on deposits, turbines by height, storage caps, firing costs energy), - device framework + placement. Two gaps: fire does **not** damage devices, and - devices are not mounted on the strut graph, so the "cut its supports and the - reactor falls" victory path does not exist. + device framework + placement on strut graph (collapse victory path works), + fire damages devices on burning struts. - **M6 partial:** three selectable scenarios in `data/maps.lua` (Proving Ground, Iron Bastion, The Narrows), each with its own forts, deposits, player starter structure and weapon spawns, switchable from the Dev panel. Terrain is still a -- cgit v1.3