From c217861ab62987b798835194786dc99424e1804e Mon Sep 17 00:00:00 2001 From: "Emil A. Overbeck" Date: Sun, 19 Jul 2026 03:14:53 +0200 Subject: Recoil and armor --- CLAUDE.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'CLAUDE.md') diff --git a/CLAUDE.md b/CLAUDE.md index a2453f7..23aec69 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -155,8 +155,9 @@ See `requirements/milestones.org` for the live checklist. Roughly: destruction (stress/collapse/fire). - **M4 mostly done:** per-strut HP, cannon (ballistic) + laser (beam/fire) with the Forts select-a-weapon-and-aim-in-its-arc UX, direct-vs-splash delivery, - fire + spread. Missing: mortar, flak/point-defence, machinegun/sniper - (hitscan), guided missiles, EMP, per-shot recoil, metal-per-shot. + fire + spread, firing recoil, and the armour material (build mode 4). + Missing: mortar, flak/point-defence, machinegun/sniper (hitscan), guided + missiles, EMP, metal-per-shot. - **M5 mostly done:** reactors + win/loss + restart (R), real resource economy (mines on deposits, turbines by height, storage caps, firing costs energy), device framework + placement. Two gaps: fire does **not** damage devices, and -- cgit v1.3