From cd0c08dc7ce754473178ad3f32f7740a1dddc1eb Mon Sep 17 00:00:00 2001 From: Vaino Kauppila Date: Thu, 2 Jul 2026 22:58:25 +0300 Subject: Initial import: LibreForts (M0-M5 in progress) Open-source Forts clone: custom C++20 engine + data-driven (Lua) 2D physics artillery RTS. - Building: node/strut graph on a stiff mass-spring solver (canon Forts model), triangulation rigidity, axial + 30-degree angle-stress breaking, cascading collapse, fire (DoT + spread), ground destroys debris. - Weapons (M4): cannon (ballistic) + laser (beam/ignite) with select-and-aim-in- arc UX; splash / beam damage; bg-brace passthrough. - Devices + economy (M5): reactors + win/loss + restart, mines/turbines/battery, metal deposits, storage caps, per-shot energy cost. - Data-driven via Lua/sol2 with a layered mod loader; enemy-fort scenario mod. - Renderer: SDL3 + textures + ImGui dev UI. stb_image + ImGui vendored. - Assets: CC0 placeholders only; real game art loaded at runtime from the user's own install via forts: paths (bring-your-own; nothing copyrighted committed). See README.md / CLAUDE.md and research/ + requirements/ for detail. --- data/map.lua | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 data/map.lua (limited to 'data/map.lua') diff --git a/data/map.lua b/data/map.lua new file mode 100644 index 0000000..13f9c94 --- /dev/null +++ b/data/map.lua @@ -0,0 +1,13 @@ +-- Base scenario map: metal deposits and pre-placed devices. Mods append (the +-- enemy-fort mod adds the enemy reactor). Coordinates are world units; y ~ 1 is +-- the ground surface. +Deposits = Deposits or {} +MapDevices = MapDevices or {} + +-- Metal deposits (mines must sit on these). Player side (left) + enemy side (right). +for _, x in ipairs({ -24, -11, 23, 31 }) do + table.insert(Deposits, { x, 1.0 }) +end + +-- Player reactor on the left. +table.insert(MapDevices, { type = "reactor", x = -22, y = 2.0, team = 0 }) -- cgit v1.3