From c217861ab62987b798835194786dc99424e1804e Mon Sep 17 00:00:00 2001 From: "Emil A. Overbeck" Date: Sun, 19 Jul 2026 03:14:53 +0200 Subject: Recoil and armor --- data/weapons.lua | 3 +++ 1 file changed, 3 insertions(+) (limited to 'data/weapons.lua') diff --git a/data/weapons.lua b/data/weapons.lua index a6e23d5..98b7464 100644 --- a/data/weapons.lua +++ b/data/weapons.lua @@ -15,6 +15,8 @@ Weapons = min_fire_angle = -20, -- firing arc (degrees, rel. to mount) — Forts MinFireAngle max_fire_angle = 30, -- Forts MaxFireAngle energy_cost = 120, -- energy per shot (Forts EnergyFireCost) + recoil = 12, -- kick shoved back into the firing fort + -- (Forts Recoil). Tune in the Dev panel. texture = "data/textures/weapon_turret.png", projectile_texture = "data/textures/projectile_laser.png", texture_forts = "forts:weapons/cannon/base.tga", @@ -31,6 +33,7 @@ Weapons = min_fire_angle = -20, -- Forts laser MinFireAngle -20 max_fire_angle = 45, -- Forts laser MaxFireAngle 45 energy_cost = 200, -- beam is energy-hungry + recoil = 0, -- a beam has no kickback texture = "data/textures/weapon_turret.png", texture_forts = "forts:weapons/beamlaser/base.tga", }, -- cgit v1.3