From cd0c08dc7ce754473178ad3f32f7740a1dddc1eb Mon Sep 17 00:00:00 2001 From: Vaino Kauppila Date: Thu, 2 Jul 2026 22:58:25 +0300 Subject: Initial import: LibreForts (M0-M5 in progress) Open-source Forts clone: custom C++20 engine + data-driven (Lua) 2D physics artillery RTS. - Building: node/strut graph on a stiff mass-spring solver (canon Forts model), triangulation rigidity, axial + 30-degree angle-stress breaking, cascading collapse, fire (DoT + spread), ground destroys debris. - Weapons (M4): cannon (ballistic) + laser (beam/ignite) with select-and-aim-in- arc UX; splash / beam damage; bg-brace passthrough. - Devices + economy (M5): reactors + win/loss + restart, mines/turbines/battery, metal deposits, storage caps, per-shot energy cost. - Data-driven via Lua/sol2 with a layered mod loader; enemy-fort scenario mod. - Renderer: SDL3 + textures + ImGui dev UI. stb_image + ImGui vendored. - Assets: CC0 placeholders only; real game art loaded at runtime from the user's own install via forts: paths (bring-your-own; nothing copyrighted committed). See README.md / CLAUDE.md and research/ + requirements/ for detail. --- src/engine/physics.cpp | 70 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 src/engine/physics.cpp (limited to 'src/engine/physics.cpp') diff --git a/src/engine/physics.cpp b/src/engine/physics.cpp new file mode 100644 index 0000000..af5d8ee --- /dev/null +++ b/src/engine/physics.cpp @@ -0,0 +1,70 @@ +#include "engine/physics.hpp" +#include + +PhysicsWorld::PhysicsWorld() { + b2WorldDef def = b2DefaultWorldDef(); + def.gravity = {0.0f, -10.0f}; + world_id_ = b2CreateWorld(&def); + printf("Physics: Box2D world created\n"); +} + +PhysicsWorld::~PhysicsWorld() { + b2DestroyWorld(world_id_); +} + +void PhysicsWorld::step(float dt) { + // High sub-step count for stable distance joint networks + b2World_Step(world_id_, dt, 8); +} + +PhysicsBody* PhysicsWorld::add_static_box(b2Vec2 center, + float half_w, float half_h, + float r, float g, float b) { + b2BodyDef body_def = b2DefaultBodyDef(); + body_def.type = b2_staticBody; + body_def.position = center; + + b2BodyId body_id = b2CreateBody(world_id_, &body_def); + + b2ShapeDef shape_def = b2DefaultShapeDef(); + b2Polygon box = b2MakeBox(half_w, half_h); + b2CreatePolygonShape(body_id, &shape_def, &box); + + PhysicsBody pb; + pb.id = body_id; + pb.size = {half_w, half_h}; + pb.red = r; + pb.green = g; + pb.blue = b; + pb.alpha = 1.0f; + pb.is_static = true; + bodies_.push_back(pb); + return &bodies_.back(); +} + +PhysicsBody* PhysicsWorld::add_dynamic_box(b2Vec2 center, + float half_w, float half_h, + float r, float g, float b) { + b2BodyDef body_def = b2DefaultBodyDef(); + body_def.type = b2_dynamicBody; + body_def.position = center; + + b2BodyId body_id = b2CreateBody(world_id_, &body_def); + + b2ShapeDef shape_def = b2DefaultShapeDef(); + shape_def.density = 1.0f; + shape_def.material.friction = 0.3f; + b2Polygon box = b2MakeBox(half_w, half_h); + b2CreatePolygonShape(body_id, &shape_def, &box); + + PhysicsBody pb; + pb.id = body_id; + pb.size = {half_w, half_h}; + pb.red = r; + pb.green = g; + pb.blue = b; + pb.alpha = 1.0f; + pb.is_static = false; + bodies_.push_back(pb); + return &bodies_.back(); +} -- cgit v1.3