From cd0c08dc7ce754473178ad3f32f7740a1dddc1eb Mon Sep 17 00:00:00 2001 From: Vaino Kauppila Date: Thu, 2 Jul 2026 22:58:25 +0300 Subject: Initial import: LibreForts (M0-M5 in progress) Open-source Forts clone: custom C++20 engine + data-driven (Lua) 2D physics artillery RTS. - Building: node/strut graph on a stiff mass-spring solver (canon Forts model), triangulation rigidity, axial + 30-degree angle-stress breaking, cascading collapse, fire (DoT + spread), ground destroys debris. - Weapons (M4): cannon (ballistic) + laser (beam/ignite) with select-and-aim-in- arc UX; splash / beam damage; bg-brace passthrough. - Devices + economy (M5): reactors + win/loss + restart, mines/turbines/battery, metal deposits, storage caps, per-shot energy cost. - Data-driven via Lua/sol2 with a layered mod loader; enemy-fort scenario mod. - Renderer: SDL3 + textures + ImGui dev UI. stb_image + ImGui vendored. - Assets: CC0 placeholders only; real game art loaded at runtime from the user's own install via forts: paths (bring-your-own; nothing copyrighted committed). See README.md / CLAUDE.md and research/ + requirements/ for detail. --- src/engine/script.cpp | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 src/engine/script.cpp (limited to 'src/engine/script.cpp') diff --git a/src/engine/script.cpp b/src/engine/script.cpp new file mode 100644 index 0000000..13d7cf5 --- /dev/null +++ b/src/engine/script.cpp @@ -0,0 +1,18 @@ +#include "engine/script.hpp" +#include + +ScriptEngine::ScriptEngine() { + lua_.open_libraries(sol::lib::base, sol::lib::table, sol::lib::string, + sol::lib::math, sol::lib::os); +} + +bool ScriptEngine::run_file(const std::string& path) { + sol::protected_function_result r = + lua_.safe_script_file(path, sol::script_pass_on_error); + if (!r.valid()) { + sol::error err = r; + fprintf(stderr, "Lua error (%s): %s\n", path.c_str(), err.what()); + return false; + } + return true; +} -- cgit v1.3