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authorVaino Kauppila <vaino@vke.fi>2026-07-02 22:58:25 +0300
committerVaino Kauppila <vaino@vke.fi>2026-07-02 23:47:07 +0300
commitcd0c08dc7ce754473178ad3f32f7740a1dddc1eb (patch)
tree589c676b41d6f3d322ea5ce339ddb0811f29ec31 /data/mods/enemy-fort/structures.lua
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Initial import: LibreForts (M0-M5 in progress)
Open-source Forts clone: custom C++20 engine + data-driven (Lua) 2D physics artillery RTS. - Building: node/strut graph on a stiff mass-spring solver (canon Forts model), triangulation rigidity, axial + 30-degree angle-stress breaking, cascading collapse, fire (DoT + spread), ground destroys debris. - Weapons (M4): cannon (ballistic) + laser (beam/ignite) with select-and-aim-in- arc UX; splash / beam damage; bg-brace passthrough. - Devices + economy (M5): reactors + win/loss + restart, mines/turbines/battery, metal deposits, storage caps, per-shot energy cost. - Data-driven via Lua/sol2 with a layered mod loader; enemy-fort scenario mod. - Renderer: SDL3 + textures + ImGui dev UI. stb_image + ImGui vendored. - Assets: CC0 placeholders only; real game art loaded at runtime from the user's own install via forts: paths (bring-your-own; nothing copyrighted committed). See README.md / CLAUDE.md and research/ + requirements/ for detail.
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+-- A triangulated wooden fort on the right side (columns at x=25,27,29; rows at
+-- y=1,3,5). Foundations sit on the ground (y=1). All beams <= 3 units so they
+-- obey the material length limits. Shoot it apart with the cannon.
+table.insert(Structures, {
+ name = "enemy fort",
+ beams = {
+ -- verticals
+ {25,1,25,3,"wood"}, {25,3,25,5,"wood"},
+ {27,1,27,3,"wood"}, {27,3,27,5,"wood"},
+ {29,1,29,3,"wood"}, {29,3,29,5,"wood"},
+ -- horizontals
+ {25,1,27,1,"wood"}, {27,1,29,1,"wood"},
+ {25,3,27,3,"wood"}, {27,3,29,3,"wood"},
+ {25,5,27,5,"wood"}, {27,5,29,5,"wood"},
+ -- diagonals (triangulation, so it's rigid)
+ {25,1,27,3,"wood"}, {27,1,29,3,"wood"},
+ {25,3,27,5,"wood"}, {27,3,29,5,"wood"},
+ },
+})