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| author | Vaino Kauppila <vaino@vke.fi> | 2026-07-02 22:58:25 +0300 |
|---|---|---|
| committer | Vaino Kauppila <vaino@vke.fi> | 2026-07-02 23:47:07 +0300 |
| commit | cd0c08dc7ce754473178ad3f32f7740a1dddc1eb (patch) | |
| tree | 589c676b41d6f3d322ea5ce339ddb0811f29ec31 /data/textures | |
| download | forts_clone-cd0c08dc7ce754473178ad3f32f7740a1dddc1eb.tar.gz forts_clone-cd0c08dc7ce754473178ad3f32f7740a1dddc1eb.zip | |
Initial import: LibreForts (M0-M5 in progress)
Open-source Forts clone: custom C++20 engine + data-driven (Lua) 2D physics
artillery RTS.
- Building: node/strut graph on a stiff mass-spring solver (canon Forts model),
triangulation rigidity, axial + 30-degree angle-stress breaking, cascading
collapse, fire (DoT + spread), ground destroys debris.
- Weapons (M4): cannon (ballistic) + laser (beam/ignite) with select-and-aim-in-
arc UX; splash / beam damage; bg-brace passthrough.
- Devices + economy (M5): reactors + win/loss + restart, mines/turbines/battery,
metal deposits, storage caps, per-shot energy cost.
- Data-driven via Lua/sol2 with a layered mod loader; enemy-fort scenario mod.
- Renderer: SDL3 + textures + ImGui dev UI. stb_image + ImGui vendored.
- Assets: CC0 placeholders only; real game art loaded at runtime from the user's
own install via forts: paths (bring-your-own; nothing copyrighted committed).
See README.md / CLAUDE.md and research/ + requirements/ for detail.
Diffstat (limited to 'data/textures')
| -rw-r--r-- | data/textures/CREDITS.md | 23 | ||||
| -rw-r--r-- | data/textures/bgbrace.png | bin | 0 -> 1561 bytes | |||
| -rw-r--r-- | data/textures/deposit.png | bin | 0 -> 597 bytes | |||
| -rw-r--r-- | data/textures/ground.png | bin | 0 -> 753 bytes | |||
| -rw-r--r-- | data/textures/projectile_laser.png | bin | 0 -> 744 bytes | |||
| -rw-r--r-- | data/textures/reactor_enemy.png | bin | 0 -> 638 bytes | |||
| -rw-r--r-- | data/textures/reactor_player.png | bin | 0 -> 636 bytes | |||
| -rw-r--r-- | data/textures/weapon_gun.png | bin | 0 -> 446 bytes | |||
| -rw-r--r-- | data/textures/weapon_turret.png | bin | 0 -> 825 bytes | |||
| -rw-r--r-- | data/textures/wood.png | bin | 0 -> 1213 bytes |
10 files changed, 23 insertions, 0 deletions
diff --git a/data/textures/CREDITS.md b/data/textures/CREDITS.md new file mode 100644 index 0000000..3c4ce4a --- /dev/null +++ b/data/textures/CREDITS.md @@ -0,0 +1,23 @@ +# Placeholder texture credits + +All placeholder art here is **CC0 1.0 (public domain)** by **Kenney** — https://kenney.nl +(no attribution required; credited anyway). Pulled from the mirror +https://github.com/iwenzhou/kenney. + +| File | Source pack | Original | +|------|-------------|----------| +| wood.png | Platformer pack (Base) | Tiles/box.png | +| bgbrace.png | Platformer pack (Base) | Tiles/boxAlt.png | +| ground.png | Platformer pack (Base) | Tiles/dirtCenter.png | +| weapon_gun.png | Space Shooter (300) | Parts/gun07.png | +| weapon_turret.png | Space Shooter (300) | Parts/turretBase_big.png | +| projectile_laser.png | Space Shooter (300) | Lasers/laserBlue01.png | + +These are temporary placeholders. Replace with original art before release. + +Third-party code: `third_party/stb/stb_image*.h` — public domain (stb, Sean Barrett). + +## M5 devices (added) +| reactor_player.png | Platformer (Base) | Items/gemGreen.png | +| reactor_enemy.png | Platformer (Base) | Items/gemRed.png | +| deposit.png | Platformer (Base) | Items/gemYellow.png | diff --git a/data/textures/bgbrace.png b/data/textures/bgbrace.png Binary files differnew file mode 100644 index 0000000..1da31f0 --- /dev/null +++ b/data/textures/bgbrace.png diff --git a/data/textures/deposit.png b/data/textures/deposit.png Binary files differnew file mode 100644 index 0000000..0e4b4db --- /dev/null +++ b/data/textures/deposit.png diff --git a/data/textures/ground.png b/data/textures/ground.png Binary files differnew file mode 100644 index 0000000..d8e173f --- /dev/null +++ b/data/textures/ground.png diff --git a/data/textures/projectile_laser.png b/data/textures/projectile_laser.png Binary files differnew file mode 100644 index 0000000..b76aaf7 --- /dev/null +++ b/data/textures/projectile_laser.png diff --git a/data/textures/reactor_enemy.png b/data/textures/reactor_enemy.png Binary files differnew file mode 100644 index 0000000..deb5cb0 --- /dev/null +++ b/data/textures/reactor_enemy.png diff --git a/data/textures/reactor_player.png b/data/textures/reactor_player.png Binary files differnew file mode 100644 index 0000000..9e9c3f6 --- /dev/null +++ b/data/textures/reactor_player.png diff --git a/data/textures/weapon_gun.png b/data/textures/weapon_gun.png Binary files differnew file mode 100644 index 0000000..209b40b --- /dev/null +++ b/data/textures/weapon_gun.png diff --git a/data/textures/weapon_turret.png b/data/textures/weapon_turret.png Binary files differnew file mode 100644 index 0000000..e9747f7 --- /dev/null +++ b/data/textures/weapon_turret.png diff --git a/data/textures/wood.png b/data/textures/wood.png Binary files differnew file mode 100644 index 0000000..7471ed7 --- /dev/null +++ b/data/textures/wood.png |
