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| author | Emil A. Overbeck <emil.a.overbeck@gmail.com> | 2026-07-19 04:19:48 +0200 |
|---|---|---|
| committer | Emil A. Overbeck <emil.a.overbeck@gmail.com> | 2026-07-19 04:19:48 +0200 |
| commit | 521b5da83485a956811fc510cba9f139acad8b26 (patch) | |
| tree | 29b210263300479e9a565af568812c5e707d23f7 /meson.build | |
| parent | ff85499d5567c36ce63e2d7903d5f872fd9aef1d (diff) | |
| download | forts_clone-521b5da83485a956811fc510cba9f139acad8b26.tar.gz forts_clone-521b5da83485a956811fc510cba9f139acad8b26.zip | |
New maps and map selectormain
Diffstat (limited to 'meson.build')
| -rw-r--r-- | meson.build | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/meson.build b/meson.build index e063136..02e2d3a 100644 --- a/meson.build +++ b/meson.build @@ -165,3 +165,12 @@ executable('forts-clone', 'src/main.cpp', dependencies: engine_deps, cpp_args: extra_cpp_args, ) + +# Headless map soak test. The solver and the Lua loaders need no display, so +# this can settle every map in the container and report whether the forts stand. +executable('sim_check', 'tools/sim_check.cpp', + 'src/game/build_graph.cpp', 'src/game/data.cpp', 'src/engine/script.cpp', + include_directories: [engine_inc] + extra_inc, + dependencies: [lua_dep, glm_dep, sol2_dep], + cpp_args: extra_cpp_args, +) |
