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authorEmil A. Overbeck <emil.a.overbeck@gmail.com>2026-07-19 04:19:48 +0200
committerEmil A. Overbeck <emil.a.overbeck@gmail.com>2026-07-19 04:19:48 +0200
commit521b5da83485a956811fc510cba9f139acad8b26 (patch)
tree29b210263300479e9a565af568812c5e707d23f7 /research
parentff85499d5567c36ce63e2d7903d5f872fd9aef1d (diff)
downloadforts_clone-521b5da83485a956811fc510cba9f139acad8b26.tar.gz
forts_clone-521b5da83485a956811fc510cba9f139acad8b26.zip
New maps and map selectormain
Diffstat (limited to 'research')
-rw-r--r--research/gameplay-gaps.org11
1 files changed, 9 insertions, 2 deletions
diff --git a/research/gameplay-gaps.org b/research/gameplay-gaps.org
index fb02b4f..0d28e80 100644
--- a/research/gameplay-gaps.org
+++ b/research/gameplay-gaps.org
@@ -38,6 +38,8 @@ Since the first draft of this document we also have:
- *Armour* (build mode 4): HP 400, 25% stiffer, 2x mass, never burns.
- *Per-material build costs*, enforced: you cannot place what you cannot afford.
- *Firing recoil*: a shot shoves the firing structure back, not just the target.
+- *Three selectable maps* with their own forts, deposits and ground height,
+ switchable live from the Dev panel.
* MISSING — grouped by system, each with the in-game reference
@@ -136,8 +138,13 @@ Doors and shields are real tactical mechanics (open to shoot, shield vs lasers).
(e.g. Firebird halves fire spread & double-extinguishes on her forts). Huge
matchup variety. Purely a post-v1 concern but defines Forts' identity.
-** 10. Map / world systems
-- Metal *deposits* embedded in terrain (mine targets) — we have none.
+** 10. Map / world systems [PARTIAL]
+DONE: three selectable maps (=data/maps.lua=), switchable at runtime from the
+Dev panel, each carrying its own ground height, deposits, devices, weapon spawns
+and prebuilt forts. STILL MISSING: the terrain SHAPE. =ground_level= only slides
+a flat half-plane up and down, so everything below is still open.
+
+- Metal *deposits* embedded in terrain (mine targets) — DONE, per map.
- Terrain shape + foundation material chosen by ground *slope angle*
(StandardNode.Foundations brackets by angle). Ours is a flat half-plane.
- No-build zones, destructible terrain, water/buoyancy (High Seas DLC).