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| author | Emil A. Overbeck <emil.a.overbeck@gmail.com> | 2026-07-18 02:40:25 +0200 |
|---|---|---|
| committer | Emil A. Overbeck <emil.a.overbeck@gmail.com> | 2026-07-18 02:40:25 +0200 |
| commit | 0807c89343480b15c7b63a0e864782179eb28ef5 (patch) | |
| tree | 0da6e1a5600997faf240025fa3dcaaa223a87ae8 /src/engine/renderer.hpp | |
| parent | 0837872bed3d97d3433d7e0cbafffa7f271ebee1 (diff) | |
| download | forts_clone-0807c89343480b15c7b63a0e864782179eb28ef5.tar.gz forts_clone-0807c89343480b15c7b63a0e864782179eb28ef5.zip | |
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Diffstat (limited to 'src/engine/renderer.hpp')
| -rw-r--r-- | src/engine/renderer.hpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/engine/renderer.hpp b/src/engine/renderer.hpp index ddc8055..f5a087f 100644 --- a/src/engine/renderer.hpp +++ b/src/engine/renderer.hpp @@ -25,6 +25,13 @@ public: // Load a texture (cached by path). Returns nullptr on failure. SDL_Texture* load_texture(const std::string& path); + // Load `primary` if set, falling back to `fallback` if it is empty or fails + // to load. Used for BYO Forts art ("forts:...") that degrades to the CC0 + // placeholder when the game is not installed. Returns nullptr if neither + // loads. + SDL_Texture* load_texture_or(const std::string& primary, + const std::string& fallback); + // Draw a textured quad in world coordinates, colour-modulated by (r,g,b,a). void draw_sprite(float cx, float cy, float half_w, float half_h, float angle, SDL_Texture* tex, |
