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| author | Emil A. Overbeck <emil.a.overbeck@gmail.com> | 2026-07-18 02:40:25 +0200 |
|---|---|---|
| committer | Emil A. Overbeck <emil.a.overbeck@gmail.com> | 2026-07-18 02:40:25 +0200 |
| commit | 0807c89343480b15c7b63a0e864782179eb28ef5 (patch) | |
| tree | 0da6e1a5600997faf240025fa3dcaaa223a87ae8 /src/game/build_graph.hpp | |
| parent | 0837872bed3d97d3433d7e0cbafffa7f271ebee1 (diff) | |
| download | forts_clone-0807c89343480b15c7b63a0e864782179eb28ef5.tar.gz forts_clone-0807c89343480b15c7b63a0e864782179eb28ef5.zip | |
More Forts assets
Diffstat (limited to 'src/game/build_graph.hpp')
| -rw-r--r-- | src/game/build_graph.hpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/build_graph.hpp b/src/game/build_graph.hpp index f92dbd3..bf83a18 100644 --- a/src/game/build_graph.hpp +++ b/src/game/build_graph.hpp @@ -36,7 +36,9 @@ struct MaterialDef { float half_width; // visual thickness float r, g, b, a; // visual colour (also tints the texture) std::string name; - std::string texture; // optional texture path ("" = flat colour) + std::string texture; // CC0 placeholder path ("" = flat colour) + std::string texture_forts; // preferred BYO Forts art ("forts:..."), falls + // back to `texture` then colour when absent }; struct BuildNode { |
