diff options
Diffstat (limited to 'data/mods/enemy-fort')
| -rw-r--r-- | data/mods/enemy-fort/map.lua | 3 | ||||
| -rw-r--r-- | data/mods/enemy-fort/maps.lua | 21 | ||||
| -rw-r--r-- | data/mods/enemy-fort/mod.lua | 3 | ||||
| -rw-r--r-- | data/mods/enemy-fort/structures.lua | 19 |
4 files changed, 23 insertions, 23 deletions
diff --git a/data/mods/enemy-fort/map.lua b/data/mods/enemy-fort/map.lua deleted file mode 100644 index 443b74b..0000000 --- a/data/mods/enemy-fort/map.lua +++ /dev/null @@ -1,3 +0,0 @@ --- The enemy fort's reactor (team 1). Sits inside the fort (columns x=25..29). --- Destroy it to win. -table.insert(MapDevices, { type = "reactor", x = 27, y = 3.0, team = 1 }) diff --git a/data/mods/enemy-fort/maps.lua b/data/mods/enemy-fort/maps.lua new file mode 100644 index 0000000..4f748ae --- /dev/null +++ b/data/mods/enemy-fort/maps.lua @@ -0,0 +1,21 @@ +-- Layered-modding demo: this runs AFTER data/maps.lua, so it can reach into a +-- map the base game defined and change it. Here we bolt an extra armour skin +-- onto the Proving Ground enemy fort, making it a tougher target. +-- +-- A mod could equally `table.insert(Maps, { ... })` to ship a whole new map; +-- see data/maps.lua for the shape of an entry. + +local m = FindMap("Proving Ground") +if m then + table.insert(m.structures, { + name = "enemy outer plating", + beams = { + -- a second armoured skin one unit in front of the fort's face, + -- tied back to it so the whole thing stays triangulated + {24,1,24,3,"armour"}, {24,3,24,5,"armour"}, + {24,1,25,1,"wood"}, {24,3,25,3,"wood"}, {24,5,25,5,"wood"}, + {24,1,25,3,"wood"}, {24,3,25,5,"wood"}, + }, + }) + m.description = m.description .. " (+ enemy-fort mod plating)" +end diff --git a/data/mods/enemy-fort/mod.lua b/data/mods/enemy-fort/mod.lua index b2bc990..01a6b42 100644 --- a/data/mods/enemy-fort/mod.lua +++ b/data/mods/enemy-fort/mod.lua @@ -1,4 +1,5 @@ --- Scenario mod: a prebuilt enemy fort on the right for the player to shoot at. +-- Scenario mod: reinforces the Proving Ground enemy fort with extra armour +-- plating. Doubles as the worked example of layered map modding (maps.lua). Selectable = true Priority = 5 Category = "Scenario" diff --git a/data/mods/enemy-fort/structures.lua b/data/mods/enemy-fort/structures.lua deleted file mode 100644 index ce6bdd0..0000000 --- a/data/mods/enemy-fort/structures.lua +++ /dev/null @@ -1,19 +0,0 @@ --- A triangulated wooden fort on the right side (columns at x=25,27,29; rows at --- y=1,3,5). Foundations sit on the ground (y=1). All beams <= 3 units so they --- obey the material length limits. Shoot it apart with the cannon. -table.insert(Structures, { - name = "enemy fort", - beams = { - -- verticals - {25,1,25,3,"wood"}, {25,3,25,5,"wood"}, - {27,1,27,3,"wood"}, {27,3,27,5,"wood"}, - {29,1,29,3,"wood"}, {29,3,29,5,"wood"}, - -- horizontals - {25,1,27,1,"wood"}, {27,1,29,1,"wood"}, - {25,3,27,3,"wood"}, {27,3,29,3,"wood"}, - {25,5,27,5,"wood"}, {27,5,29,5,"wood"}, - -- diagonals (triangulation, so it's rigid) - {25,1,27,3,"wood"}, {27,1,29,3,"wood"}, - {25,3,27,5,"wood"}, {27,3,29,5,"wood"}, - }, -}) |
