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Diffstat (limited to 'src/engine/camera.hpp')
| -rw-r--r-- | src/engine/camera.hpp | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/engine/camera.hpp b/src/engine/camera.hpp new file mode 100644 index 0000000..ecaadc1 --- /dev/null +++ b/src/engine/camera.hpp @@ -0,0 +1,59 @@ +#pragma once + +#include <glm/glm.hpp> +#include <glm/gtc/matrix_transform.hpp> + +// 2D orthographic camera. Works in world-space coordinates (Box2D space). +// x+ = right, y+ = up. + +class Camera { +public: + Camera() = default; + + // Set the viewport size in pixels (window size). + void set_viewport(int width, int height); + + // World-space position the camera is looking at. + void set_position(glm::vec2 pos); + glm::vec2 position() const { return pos_; } + + // Zoom: higher = more zoomed in. Clamped to [min_zoom, max_zoom]. + void set_zoom(float zoom); + float zoom() const { return zoom_; } + + // Pan by delta in world units (not pixels). + void pan(glm::vec2 delta); + + // Zoom by delta at the given screen position (world-space under cursor). + void zoom_at(float delta, glm::vec2 world_cursor); + + // Build view-projection matrix. Call once per frame. + void compute_view_proj(); + + const float* view_proj() const { return &vp_[0][0]; } + glm::mat4 view() const { return view_; } + glm::mat4 proj() const { return proj_; } + + // Convert screen coordinates (pixels, y-down) to world coordinates. + glm::vec2 screen_to_world(glm::vec2 screen) const; + + int viewport_width() const { return vp_width_; } + int viewport_height() const { return vp_height_; } + + // Config + float min_zoom = 0.1f; + float max_zoom = 200.0f; + float zoom_speed = 0.1f; + float pan_speed = 500.0f; // pixels per second + +private: + glm::vec2 pos_ = {0.0f, 5.0f}; // world center at start + float zoom_ = 10.0f; // pixels per world unit + + int vp_width_ = 1280; + int vp_height_ = 720; + + glm::mat4 view_ = glm::mat4(1.0f); + glm::mat4 proj_ = glm::mat4(1.0f); + float vp_[4][4] = {}; // column-major for bgfx +}; |
