diff options
Diffstat (limited to 'src/engine/physics.cpp')
| -rw-r--r-- | src/engine/physics.cpp | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/engine/physics.cpp b/src/engine/physics.cpp new file mode 100644 index 0000000..af5d8ee --- /dev/null +++ b/src/engine/physics.cpp @@ -0,0 +1,70 @@ +#include "engine/physics.hpp" +#include <cstdio> + +PhysicsWorld::PhysicsWorld() { + b2WorldDef def = b2DefaultWorldDef(); + def.gravity = {0.0f, -10.0f}; + world_id_ = b2CreateWorld(&def); + printf("Physics: Box2D world created\n"); +} + +PhysicsWorld::~PhysicsWorld() { + b2DestroyWorld(world_id_); +} + +void PhysicsWorld::step(float dt) { + // High sub-step count for stable distance joint networks + b2World_Step(world_id_, dt, 8); +} + +PhysicsBody* PhysicsWorld::add_static_box(b2Vec2 center, + float half_w, float half_h, + float r, float g, float b) { + b2BodyDef body_def = b2DefaultBodyDef(); + body_def.type = b2_staticBody; + body_def.position = center; + + b2BodyId body_id = b2CreateBody(world_id_, &body_def); + + b2ShapeDef shape_def = b2DefaultShapeDef(); + b2Polygon box = b2MakeBox(half_w, half_h); + b2CreatePolygonShape(body_id, &shape_def, &box); + + PhysicsBody pb; + pb.id = body_id; + pb.size = {half_w, half_h}; + pb.red = r; + pb.green = g; + pb.blue = b; + pb.alpha = 1.0f; + pb.is_static = true; + bodies_.push_back(pb); + return &bodies_.back(); +} + +PhysicsBody* PhysicsWorld::add_dynamic_box(b2Vec2 center, + float half_w, float half_h, + float r, float g, float b) { + b2BodyDef body_def = b2DefaultBodyDef(); + body_def.type = b2_dynamicBody; + body_def.position = center; + + b2BodyId body_id = b2CreateBody(world_id_, &body_def); + + b2ShapeDef shape_def = b2DefaultShapeDef(); + shape_def.density = 1.0f; + shape_def.material.friction = 0.3f; + b2Polygon box = b2MakeBox(half_w, half_h); + b2CreatePolygonShape(body_id, &shape_def, &box); + + PhysicsBody pb; + pb.id = body_id; + pb.size = {half_w, half_h}; + pb.red = r; + pb.green = g; + pb.blue = b; + pb.alpha = 1.0f; + pb.is_static = false; + bodies_.push_back(pb); + return &bodies_.back(); +} |
