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-rw-r--r--src/engine/physics.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/engine/physics.cpp b/src/engine/physics.cpp
new file mode 100644
index 0000000..af5d8ee
--- /dev/null
+++ b/src/engine/physics.cpp
@@ -0,0 +1,70 @@
+#include "engine/physics.hpp"
+#include <cstdio>
+
+PhysicsWorld::PhysicsWorld() {
+ b2WorldDef def = b2DefaultWorldDef();
+ def.gravity = {0.0f, -10.0f};
+ world_id_ = b2CreateWorld(&def);
+ printf("Physics: Box2D world created\n");
+}
+
+PhysicsWorld::~PhysicsWorld() {
+ b2DestroyWorld(world_id_);
+}
+
+void PhysicsWorld::step(float dt) {
+ // High sub-step count for stable distance joint networks
+ b2World_Step(world_id_, dt, 8);
+}
+
+PhysicsBody* PhysicsWorld::add_static_box(b2Vec2 center,
+ float half_w, float half_h,
+ float r, float g, float b) {
+ b2BodyDef body_def = b2DefaultBodyDef();
+ body_def.type = b2_staticBody;
+ body_def.position = center;
+
+ b2BodyId body_id = b2CreateBody(world_id_, &body_def);
+
+ b2ShapeDef shape_def = b2DefaultShapeDef();
+ b2Polygon box = b2MakeBox(half_w, half_h);
+ b2CreatePolygonShape(body_id, &shape_def, &box);
+
+ PhysicsBody pb;
+ pb.id = body_id;
+ pb.size = {half_w, half_h};
+ pb.red = r;
+ pb.green = g;
+ pb.blue = b;
+ pb.alpha = 1.0f;
+ pb.is_static = true;
+ bodies_.push_back(pb);
+ return &bodies_.back();
+}
+
+PhysicsBody* PhysicsWorld::add_dynamic_box(b2Vec2 center,
+ float half_w, float half_h,
+ float r, float g, float b) {
+ b2BodyDef body_def = b2DefaultBodyDef();
+ body_def.type = b2_dynamicBody;
+ body_def.position = center;
+
+ b2BodyId body_id = b2CreateBody(world_id_, &body_def);
+
+ b2ShapeDef shape_def = b2DefaultShapeDef();
+ shape_def.density = 1.0f;
+ shape_def.material.friction = 0.3f;
+ b2Polygon box = b2MakeBox(half_w, half_h);
+ b2CreatePolygonShape(body_id, &shape_def, &box);
+
+ PhysicsBody pb;
+ pb.id = body_id;
+ pb.size = {half_w, half_h};
+ pb.red = r;
+ pb.green = g;
+ pb.blue = b;
+ pb.alpha = 1.0f;
+ pb.is_static = false;
+ bodies_.push_back(pb);
+ return &bodies_.back();
+}