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-rw-r--r--src/game/data.hpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/data.hpp b/src/game/data.hpp
index fdf9e08..9b9aec1 100644
--- a/src/game/data.hpp
+++ b/src/game/data.hpp
@@ -24,6 +24,8 @@ struct WeaponDef {
float beam_dps; // HP damage per second to the struck strut
float beam_duration; // seconds the beam stays on
float energy_cost; // energy spent per shot (Forts EnergyFireCost)
+ float recoil; // velocity kick shoved back into the FIRING
+ // structure on each shot (Forts Recoil); 0 = none
std::string texture; // turret/base sprite (CC0 placeholder)
std::string projectile_texture; // shell sprite (CC0 placeholder)
std::string texture_forts; // preferred BYO Forts turret art