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* Add Cut Test map; document ClaimsStructures is not a placement gateHEADswarm/devices-on-strut-graphVaino Kauppila2026-07-301-0/+44
| | | | | | | | | | | | - New map entry in data/maps.lua: "Cut Test" — a narrow 2-wide X-braced tower with a reactor on top, for testing the mount-radius / collapse victory mechanic. - Comment in build_graph.cpp documenting that ClaimsStructures in Forts game data is a territory-claiming flag, not a placement-legality rule. - Update CLAUDE.md M5 status to done: devices on strut graph, fire damages devices. Co-Authored-By: Claude <noreply@anthropic.com>
* New maps and map selectormainEmil A. Overbeck2026-07-197-41/+221
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* Recoil and armorEmil A. Overbeck2026-07-192-2/+28
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* More Forts assetsEmil A. Overbeck2026-07-183-8/+15
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* Initial import: LibreForts (M0-M5 in progress)Vaino Kauppila2026-07-0218-0/+224
Open-source Forts clone: custom C++20 engine + data-driven (Lua) 2D physics artillery RTS. - Building: node/strut graph on a stiff mass-spring solver (canon Forts model), triangulation rigidity, axial + 30-degree angle-stress breaking, cascading collapse, fire (DoT + spread), ground destroys debris. - Weapons (M4): cannon (ballistic) + laser (beam/ignite) with select-and-aim-in- arc UX; splash / beam damage; bg-brace passthrough. - Devices + economy (M5): reactors + win/loss + restart, mines/turbines/battery, metal deposits, storage caps, per-shot energy cost. - Data-driven via Lua/sol2 with a layered mod loader; enemy-fort scenario mod. - Renderer: SDL3 + textures + ImGui dev UI. stb_image + ImGui vendored. - Assets: CC0 placeholders only; real game art loaded at runtime from the user's own install via forts: paths (bring-your-own; nothing copyrighted committed). See README.md / CLAUDE.md and research/ + requirements/ for detail.