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authorVäinö Kauppila <vaino@vke.fi>2026-04-20 18:54:15 +0300
committerVäinö Kauppila <vaino@vke.fi>2026-04-20 18:54:15 +0300
commit704261cfdd07bc7ad98c9f3144b807e279ed6fa2 (patch)
treec2cc076b133afad1476387252c27d07d2c4e7f14 /fw
parent9dd09eaa88df41057700e59d9abe83fd204f1215 (diff)
downloadvhdl_pic-704261cfdd07bc7ad98c9f3144b807e279ed6fa2.tar.gz
vhdl_pic-704261cfdd07bc7ad98c9f3144b807e279ed6fa2.zip
test snake
Diffstat (limited to 'fw')
-rw-r--r--fw/snake.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/fw/snake.c b/fw/snake.c
index 87989ab..48ee417 100644
--- a/fw/snake.c
+++ b/fw/snake.c
@@ -43,7 +43,7 @@ static void uart_puts(const char *s) {
}
static uint8_t uart_recv(void) {
- if (UART_STATUS & 0x02)
+ if (UART_STATUS & 0x02) // empty
return 0;
return UART_RX;
}
@@ -53,7 +53,7 @@ static uint8_t uart_recv(void) {
* Never blocks, so a stray ESC can't freeze the game. */
static void handle_input(void) {
uint8_t c;
- while (1) {
+ for (int i = 0; i < 5; i++) {
c = uart_recv();
if (c == 0) return;
switch (input_state) {