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authorEmil A. Overbeck <emil.a.overbeck@gmail.com>2026-07-19 03:14:53 +0200
committerEmil A. Overbeck <emil.a.overbeck@gmail.com>2026-07-19 03:14:53 +0200
commitc217861ab62987b798835194786dc99424e1804e (patch)
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parentd42411ef884484c9c49482dd944a8394e78d8e15 (diff)
downloadforts_clone-c217861ab62987b798835194786dc99424e1804e.tar.gz
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Recoil and armor
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@@ -155,8 +155,9 @@ See `requirements/milestones.org` for the live checklist. Roughly:
destruction (stress/collapse/fire).
- **M4 mostly done:** per-strut HP, cannon (ballistic) + laser (beam/fire) with
the Forts select-a-weapon-and-aim-in-its-arc UX, direct-vs-splash delivery,
- fire + spread. Missing: mortar, flak/point-defence, machinegun/sniper
- (hitscan), guided missiles, EMP, per-shot recoil, metal-per-shot.
+ fire + spread, firing recoil, and the armour material (build mode 4).
+ Missing: mortar, flak/point-defence, machinegun/sniper (hitscan), guided
+ missiles, EMP, metal-per-shot.
- **M5 mostly done:** reactors + win/loss + restart (R), real resource economy
(mines on deposits, turbines by height, storage caps, firing costs energy),
device framework + placement. Two gaps: fire does **not** damage devices, and