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| author | Vaino Kauppila <vaino@vke.fi> | 2026-07-02 22:58:25 +0300 |
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| committer | Vaino Kauppila <vaino@vke.fi> | 2026-07-02 23:47:07 +0300 |
| commit | cd0c08dc7ce754473178ad3f32f7740a1dddc1eb (patch) | |
| tree | 589c676b41d6f3d322ea5ce339ddb0811f29ec31 /README.md | |
| download | forts_clone-cd0c08dc7ce754473178ad3f32f7740a1dddc1eb.tar.gz forts_clone-cd0c08dc7ce754473178ad3f32f7740a1dddc1eb.zip | |
Initial import: LibreForts (M0-M5 in progress)
Open-source Forts clone: custom C++20 engine + data-driven (Lua) 2D physics
artillery RTS.
- Building: node/strut graph on a stiff mass-spring solver (canon Forts model),
triangulation rigidity, axial + 30-degree angle-stress breaking, cascading
collapse, fire (DoT + spread), ground destroys debris.
- Weapons (M4): cannon (ballistic) + laser (beam/ignite) with select-and-aim-in-
arc UX; splash / beam damage; bg-brace passthrough.
- Devices + economy (M5): reactors + win/loss + restart, mines/turbines/battery,
metal deposits, storage caps, per-shot energy cost.
- Data-driven via Lua/sol2 with a layered mod loader; enemy-fort scenario mod.
- Renderer: SDL3 + textures + ImGui dev UI. stb_image + ImGui vendored.
- Assets: CC0 placeholders only; real game art loaded at runtime from the user's
own install via forts: paths (bring-your-own; nothing copyrighted committed).
See README.md / CLAUDE.md and research/ + requirements/ for detail.
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diff --git a/README.md b/README.md new file mode 100644 index 0000000..a164756 --- /dev/null +++ b/README.md @@ -0,0 +1,24 @@ +# LibreForts + +Open-source clone of Forts, a 2D physics artillery RTS. Custom C++ engine, +content driven by Lua. Work in progress. See CLAUDE.md for details. + +## Stack + +C++20, Meson/Ninja (Podman), SDL3, Dear ImGui, a custom mass-spring physics +solver, Lua 5.4 with sol2, and stb_image. + +## Build and run + +```sh +podman build -t forts-clone-dev . +podman run --rm -v "$PWD":/src:Z --userns=keep-id localhost/forts-clone-dev:latest \ + sh -c "cd /src && meson setup builddir && meson compile -C builddir" +./builddir/forts-clone # run from repo root +``` + +## Assets + +The repo ships CC0 placeholders only. If you own Forts, real textures load at +runtime from your install via `forts:` paths (set `$FORTS_DATA`). Nothing +copyrighted is stored here. Forts is copyright EarthWork Games. |
