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| author | Emil A. Overbeck <emil.a.overbeck@gmail.com> | 2026-07-19 04:19:48 +0200 |
|---|---|---|
| committer | Emil A. Overbeck <emil.a.overbeck@gmail.com> | 2026-07-19 04:19:48 +0200 |
| commit | 521b5da83485a956811fc510cba9f139acad8b26 (patch) | |
| tree | 29b210263300479e9a565af568812c5e707d23f7 /data/map.lua | |
| parent | ff85499d5567c36ce63e2d7903d5f872fd9aef1d (diff) | |
| download | forts_clone-main.tar.gz forts_clone-main.zip | |
New maps and map selectormain
Diffstat (limited to 'data/map.lua')
| -rw-r--r-- | data/map.lua | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/data/map.lua b/data/map.lua deleted file mode 100644 index 13f9c94..0000000 --- a/data/map.lua +++ /dev/null @@ -1,13 +0,0 @@ --- Base scenario map: metal deposits and pre-placed devices. Mods append (the --- enemy-fort mod adds the enemy reactor). Coordinates are world units; y ~ 1 is --- the ground surface. -Deposits = Deposits or {} -MapDevices = MapDevices or {} - --- Metal deposits (mines must sit on these). Player side (left) + enemy side (right). -for _, x in ipairs({ -24, -11, 23, 31 }) do - table.insert(Deposits, { x, 1.0 }) -end - --- Player reactor on the left. -table.insert(MapDevices, { type = "reactor", x = -22, y = 2.0, team = 0 }) |
