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authorEmil A. Overbeck <emil.a.overbeck@gmail.com>2026-07-19 04:19:48 +0200
committerEmil A. Overbeck <emil.a.overbeck@gmail.com>2026-07-19 04:19:48 +0200
commit521b5da83485a956811fc510cba9f139acad8b26 (patch)
tree29b210263300479e9a565af568812c5e707d23f7 /data/map.lua
parentff85499d5567c36ce63e2d7903d5f872fd9aef1d (diff)
downloadforts_clone-main.tar.gz
forts_clone-main.zip
New maps and map selectormain
Diffstat (limited to 'data/map.lua')
-rw-r--r--data/map.lua13
1 files changed, 0 insertions, 13 deletions
diff --git a/data/map.lua b/data/map.lua
deleted file mode 100644
index 13f9c94..0000000
--- a/data/map.lua
+++ /dev/null
@@ -1,13 +0,0 @@
--- Base scenario map: metal deposits and pre-placed devices. Mods append (the
--- enemy-fort mod adds the enemy reactor). Coordinates are world units; y ~ 1 is
--- the ground surface.
-Deposits = Deposits or {}
-MapDevices = MapDevices or {}
-
--- Metal deposits (mines must sit on these). Player side (left) + enemy side (right).
-for _, x in ipairs({ -24, -11, 23, 31 }) do
- table.insert(Deposits, { x, 1.0 })
-end
-
--- Player reactor on the left.
-table.insert(MapDevices, { type = "reactor", x = -22, y = 2.0, team = 0 })