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| author | Emil A. Overbeck <emil.a.overbeck@gmail.com> | 2026-07-19 04:19:48 +0200 |
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| committer | Emil A. Overbeck <emil.a.overbeck@gmail.com> | 2026-07-19 04:19:48 +0200 |
| commit | 521b5da83485a956811fc510cba9f139acad8b26 (patch) | |
| tree | 29b210263300479e9a565af568812c5e707d23f7 /data/structures.lua | |
| parent | ff85499d5567c36ce63e2d7903d5f872fd9aef1d (diff) | |
| download | forts_clone-521b5da83485a956811fc510cba9f139acad8b26.tar.gz forts_clone-521b5da83485a956811fc510cba9f139acad8b26.zip | |
New maps and map selectormain
Diffstat (limited to 'data/structures.lua')
| -rw-r--r-- | data/structures.lua | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/data/structures.lua b/data/structures.lua deleted file mode 100644 index f7d88f2..0000000 --- a/data/structures.lua +++ /dev/null @@ -1,5 +0,0 @@ --- Base scenario structures. Empty by default; mods under data/mods/ append to --- the global `Structures` list. Each structure is: --- { name = "...", beams = { {x1,y1,x2,y2,material}, ... } } --- The loader creates/merges nodes at the endpoints and welds the beams. -Structures = Structures or {} |
