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authorVaino Kauppila <vaino@vke.fi>2026-07-30 11:56:27 +0300
committerVaino Kauppila <vaino@vke.fi>2026-07-30 11:56:27 +0300
commit6cdd436caf9e2103f516442ab6e70a870d4cba04 (patch)
tree7a69242d34ef3739f3e554227213ec5d91a2a958 /third_party/imgui/imgui.h
parent521b5da83485a956811fc510cba9f139acad8b26 (diff)
downloadforts_clone-6cdd436caf9e2103f516442ab6e70a870d4cba04.tar.gz
forts_clone-6cdd436caf9e2103f516442ab6e70a870d4cba04.zip
Mount devices on the strut graph so cutting supports destroys them
Implements win-condition path (c): destroy the enemy reactor by cutting its supports so it falls. Previously devices sat at fixed map coordinates, structurally immune to collapse. - BuildGraph gains MountedDevice tracking: mount_device/unmount_device, is_device_alive/get_device_hp/damage_device, nearest_device, with a break_node index-shift fix so mount references stay correct as other geometry on the same fort is destroyed. update_fire now also damages any device mounted on a burning strut. - app.cpp mounts devices onto the nearest strut (within 2 units) at both map-load and interactive placement, and after each tick's structural collapse pass, zeroes a device's HP if its mount didn't survive -- which flows through the existing win-condition/cleanup code unchanged. - tools/device_collapse_test.cpp: 15 headless tests covering collapse, partial support loss, splash/beam/fire-through-mount damage, multiple devices, index stability, and clean unmount. Verified: full test suite passes (15/15), sim_check shows zero regressions across all 3 maps. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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