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-rw-r--r--CLAUDE.md7
1 files changed, 3 insertions, 4 deletions
diff --git a/CLAUDE.md b/CLAUDE.md
index a859f8d..cec8e39 100644
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@@ -182,11 +182,10 @@ See `requirements/milestones.org` for the live checklist. Roughly:
fire + spread, firing recoil, and the armour material (build mode 4).
Missing: mortar, flak/point-defence, machinegun/sniper (hitscan), guided
missiles, EMP, metal-per-shot.
-- **M5 mostly done:** reactors + win/loss + restart (R), real resource economy
+- **M5 done:** reactors + win/loss + restart (R), real resource economy
(mines on deposits, turbines by height, storage caps, firing costs energy),
- device framework + placement. Two gaps: fire does **not** damage devices, and
- devices are not mounted on the strut graph, so the "cut its supports and the
- reactor falls" victory path does not exist.
+ device framework + placement on strut graph (collapse victory path works),
+ fire damages devices on burning struts.
- **M6 partial:** three selectable scenarios in `data/maps.lua` (Proving Ground,
Iron Bastion, The Narrows), each with its own forts, deposits, player starter
structure and weapon spawns, switchable from the Dev panel. Terrain is still a