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Diffstat (limited to 'CLAUDE.md')
| -rw-r--r-- | CLAUDE.md | 7 |
1 files changed, 3 insertions, 4 deletions
@@ -182,11 +182,10 @@ See `requirements/milestones.org` for the live checklist. Roughly: fire + spread, firing recoil, and the armour material (build mode 4). Missing: mortar, flak/point-defence, machinegun/sniper (hitscan), guided missiles, EMP, metal-per-shot. -- **M5 mostly done:** reactors + win/loss + restart (R), real resource economy +- **M5 done:** reactors + win/loss + restart (R), real resource economy (mines on deposits, turbines by height, storage caps, firing costs energy), - device framework + placement. Two gaps: fire does **not** damage devices, and - devices are not mounted on the strut graph, so the "cut its supports and the - reactor falls" victory path does not exist. + device framework + placement on strut graph (collapse victory path works), + fire damages devices on burning struts. - **M6 partial:** three selectable scenarios in `data/maps.lua` (Proving Ground, Iron Bastion, The Narrows), each with its own forts, deposits, player starter structure and weapon spawns, switchable from the Dev panel. Terrain is still a |
