diff options
| author | Vaino Kauppila <vaino@vke.fi> | 2026-07-30 13:00:27 +0300 |
|---|---|---|
| committer | Vaino Kauppila <vaino@vke.fi> | 2026-07-30 13:00:27 +0300 |
| commit | 1409c832a6d69ffa8abdb33cd6352217e15fec21 (patch) | |
| tree | fe9092e3c96e825721e7e2331026d4ce5e17a1c4 /CLAUDE.md | |
| parent | 6cdd436caf9e2103f516442ab6e70a870d4cba04 (diff) | |
| download | forts_clone-1409c832a6d69ffa8abdb33cd6352217e15fec21.tar.gz forts_clone-1409c832a6d69ffa8abdb33cd6352217e15fec21.zip | |
Add Cut Test map; document ClaimsStructures is not a placement gateHEADswarm/devices-on-strut-graph
- New map entry in data/maps.lua: "Cut Test" — a narrow 2-wide X-braced
tower with a reactor on top, for testing the mount-radius / collapse
victory mechanic.
- Comment in build_graph.cpp documenting that ClaimsStructures in Forts
game data is a territory-claiming flag, not a placement-legality rule.
- Update CLAUDE.md M5 status to done: devices on strut graph, fire
damages devices.
Co-Authored-By: Claude <noreply@anthropic.com>
Diffstat (limited to 'CLAUDE.md')
| -rw-r--r-- | CLAUDE.md | 7 |
1 files changed, 3 insertions, 4 deletions
@@ -182,11 +182,10 @@ See `requirements/milestones.org` for the live checklist. Roughly: fire + spread, firing recoil, and the armour material (build mode 4). Missing: mortar, flak/point-defence, machinegun/sniper (hitscan), guided missiles, EMP, metal-per-shot. -- **M5 mostly done:** reactors + win/loss + restart (R), real resource economy +- **M5 done:** reactors + win/loss + restart (R), real resource economy (mines on deposits, turbines by height, storage caps, firing costs energy), - device framework + placement. Two gaps: fire does **not** damage devices, and - devices are not mounted on the strut graph, so the "cut its supports and the - reactor falls" victory path does not exist. + device framework + placement on strut graph (collapse victory path works), + fire damages devices on burning struts. - **M6 partial:** three selectable scenarios in `data/maps.lua` (Proving Ground, Iron Bastion, The Narrows), each with its own forts, deposits, player starter structure and weapon spawns, switchable from the Dev panel. Terrain is still a |
