diff options
Diffstat (limited to 'data/materials.lua')
| -rw-r--r-- | data/materials.lua | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/data/materials.lua b/data/materials.lua new file mode 100644 index 0000000..a2f876c --- /dev/null +++ b/data/materials.lua @@ -0,0 +1,62 @@ +-- Base building materials for the clone. +-- +-- The engine reads the global `Materials` array (in order). Build modes 1/2/3 +-- map to entries 1/2/3. Mods under data/mods/ run AFTER this file and may use +-- FindMaterial(name) to tweak these, or table.insert(Materials, ...) to add new +-- ones. (angle_threshold is in DEGREES; the engine converts to radians.) + +Materials = +{ + { + name = "wood", + stiffness = 600, damping = 12, mass = 0.25, + max_compression = 0.90, max_expansion = 1.10, -- snaps past +/-10% length + angle_threshold = 30, tension_only = false, -- snaps if a loose strut rotates >30deg + min_length = 0.4, max_length = 3.0, max_link_length = 6.0, -- single-strut size limits + hit_points = 150, + flammable = true, burn_rate = 15, spread_time = 2.0, -- wood: slow burn/spread + blocks_projectiles = true, blocks_beam = true, -- solid: stops shells & beams + half_width = 0.15, + color = { 1.0, 1.0, 1.0, 1.0 }, -- white = show texture untinted + texture = "data/textures/wood.png", + }, + { + name = "bgbrace", -- background bracing + stiffness = 600, damping = 12, mass = 0.25, + max_compression = 0.92, max_expansion = 1.08, + angle_threshold = 30, tension_only = false, + min_length = 0.4, max_length = 3.0, max_link_length = 6.0, + hit_points = 100, + flammable = true, burn_rate = 22, spread_time = 0.7, -- burns ~3x faster than wood + blocks_projectiles = false, blocks_beam = false, -- shells AND beams pass through (beam still burns it) + half_width = 0.15, + color = { 1.0, 1.0, 1.0, 0.45 }, -- translucent + texture = "data/textures/bgbrace.png", + }, + { + name = "rope", + stiffness = 150, damping = 8, mass = 0.05, + max_compression = 0.0, max_expansion = 1.50, -- slack in compression, snaps at +50% + angle_threshold = 360, tension_only = true, -- never snaps on angle + min_length = 0.8, max_length = 1.5, max_link_length = 20.0, -- subdivides into many segments -> drapes + hit_points = 50, + flammable = true, burn_rate = 25, spread_time = 1.0, -- burns through fast + blocks_projectiles = false, blocks_beam = false, -- shells AND beams pass through + half_width = 0.04, + color = { 0.15, 0.12, 0.10, 1.0 }, + }, +} + +-- Helpers mods can use (mirrors the Forts modding API shape). +function IndexOfMaterial(name) + for i, m in ipairs(Materials) do + if m.name == name then return i end + end + return nil +end + +function FindMaterial(name) + local i = IndexOfMaterial(name) + if i then return Materials[i] end + return nil +end |
