diff options
Diffstat (limited to 'src/engine/input.hpp')
| -rw-r--r-- | src/engine/input.hpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/engine/input.hpp b/src/engine/input.hpp new file mode 100644 index 0000000..764ca96 --- /dev/null +++ b/src/engine/input.hpp @@ -0,0 +1,53 @@ +#pragma once + +#include <SDL3/SDL.h> +#include <glm/glm.hpp> + +// Simple polling-based input state. Call begin_frame() once per frame, +// then query state during update. + +class Input { +public: + // Call once per frame BEFORE reading any input state. + // Processes the SDL event queue and updates internal state. + void begin_frame(); + + // Keyboard + + bool key_down(SDL_Keycode key) const; + bool key_pressed(SDL_Keycode key) const; // true only on the frame it went down + bool key_released(SDL_Keycode key) const; // true only on the frame it went up + + // Mouse + + glm::vec2 mouse_pos() const; // in window coordinates + glm::vec2 mouse_delta() const; // movement since last frame + float scroll_delta() const; // vertical scroll (positive = scroll up) + + bool mouse_down(int button) const; // SDL_BUTTON_LEFT, MIDDLE, RIGHT + bool mouse_pressed(int button) const; + bool mouse_released(int button) const; + + // Window + + bool quit_requested() const { return quit_; } + +private: + // Keyboard + bool key_state_[SDL_SCANCODE_COUNT] = {}; + bool key_prev_[SDL_SCANCODE_COUNT] = {}; + bool key_just_pressed_[SDL_SCANCODE_COUNT] = {}; + bool key_just_released_[SDL_SCANCODE_COUNT] = {}; + + // Mouse + glm::vec2 mouse_pos_ = {0.0f, 0.0f}; + glm::vec2 mouse_prev_ = {0.0f, 0.0f}; + glm::vec2 mouse_delta_ = {0.0f, 0.0f}; + float scroll_ = 0.0f; + bool mouse_state_[8] = {}; + bool mouse_prev_state_[8] = {}; + bool mouse_pressed_[8] = {}; + bool mouse_released_[8] = {}; + + bool quit_ = false; +}; |
