diff options
Diffstat (limited to 'src/engine/renderer.hpp')
| -rw-r--r-- | src/engine/renderer.hpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/engine/renderer.hpp b/src/engine/renderer.hpp new file mode 100644 index 0000000..ddc8055 --- /dev/null +++ b/src/engine/renderer.hpp @@ -0,0 +1,60 @@ +#pragma once + +#include <SDL3/SDL.h> +#include <vector> +#include <string> +#include <unordered_map> + +class Camera; + +class Renderer { +public: + Renderer() = default; + + bool init(SDL_Window* window, int width, int height); + void shutdown(); + + void begin_frame(Camera& camera); + void end_frame(); + void resize(int width, int height); + + // Draw a filled axis-aligned box in world coordinates. + void draw_box(float cx, float cy, float half_w, float half_h, + float angle, float r, float g, float b, float a); + + // Load a texture (cached by path). Returns nullptr on failure. + SDL_Texture* load_texture(const std::string& path); + + // Draw a textured quad in world coordinates, colour-modulated by (r,g,b,a). + void draw_sprite(float cx, float cy, float half_w, float half_h, + float angle, SDL_Texture* tex, + float r = 1.0f, float g = 1.0f, float b = 1.0f, float a = 1.0f); + + // Draw a simple HUD bar in screen pixels (top-left origin). + void draw_hud_bar(float x, float y, float fill, + float r, float g, float b); + + // Draw a radial (pie) countdown at a world position. `frac` in [0,1] is the + // remaining portion drawn as a filled wedge over a dim background ring. + void draw_radial_timer(float cx, float cy, float radius_world, float frac, + float r, float g, float b, float a); + + // Draw a filled wedge (world space) between world angles a0..a1 — used for + // a weapon's firing arc. + void draw_arc(float cx, float cy, float radius_world, float a0, float a1, + float r, float g, float b, float a); + + int width() const { return width_; } + int height() const { return height_; } + + SDL_Renderer* sdl_renderer() const { return sdl_renderer_; } + +private: + SDL_Renderer* sdl_renderer_ = nullptr; + Camera* current_cam_ = nullptr; + int width_ = 1280; + int height_ = 720; + bool imgui_ready_ = false; + std::vector<SDL_Vertex> fan_scratch_; // reused by draw_radial_timer + std::unordered_map<std::string, SDL_Texture*> tex_cache_; +}; |
