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-rw-r--r--src/game/build_system.hpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/game/build_system.hpp b/src/game/build_system.hpp
new file mode 100644
index 0000000..0bf615d
--- /dev/null
+++ b/src/game/build_system.hpp
@@ -0,0 +1,32 @@
+#pragma once
+
+// Material types for building.
+enum class Material : int {
+ Wood = 0,
+ Background = 1,
+ Rope = 2,
+ COUNT = 3,
+};
+
+struct MaterialInfo {
+ const char* name;
+ float half_w, half_h; // half-size of placed piece
+ float metal_cost;
+ float energy_cost;
+ float r, g, b; // color
+ float alpha; // 1.0 = opaque, 0.4 = semi-transparent
+ bool blocks_projectiles;
+};
+
+inline MaterialInfo material_info(Material m) {
+ switch (m) {
+ case Material::Wood:
+ return {"Wood", 1.0f, 0.4f, 10.0f, 5.0f, 0.55f, 0.35f, 0.15f, 1.0f, true};
+ case Material::Background:
+ return {"BgBrace", 1.0f, 0.4f, 5.0f, 3.0f, 0.45f, 0.40f, 0.30f, 0.4f, false};
+ case Material::Rope:
+ return {"Rope", 0.0f, 0.0f, 3.0f, 2.0f, 0.15f, 0.12f, 0.10f, 1.0f, false};
+ default:
+ return {"???", 1.0f, 0.4f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, true};
+ }
+}