diff options
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/build_graph.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/build_graph.cpp b/src/game/build_graph.cpp index 2398b9c..b4c75d7 100644 --- a/src/game/build_graph.cpp +++ b/src/game/build_graph.cpp @@ -540,6 +540,11 @@ void BuildGraph::break_node(int node_id) { // Devices mounted on the strut graph // ============================================================================= + +// NOTE: ClaimsStructures in Forts game data is a territory/team-claiming flag, +// not a placement-legality rule. Do NOT add a strut-proximity placement gate +// without new evidence. Every device snaps onto the nearest strut; unmounted +// devices die only from weapon damage, which is acceptable. int BuildGraph::mount_device(int na, int nb, int device_type, int team, float hp) { if (na < 0 || na >= (int)nodes.size()) return -1; if (nb < 0 || nb >= (int)nodes.size()) return -1; |
