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-rw-r--r--tools/device_collapse_test.cpp874
1 files changed, 874 insertions, 0 deletions
diff --git a/tools/device_collapse_test.cpp b/tools/device_collapse_test.cpp
new file mode 100644
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--- /dev/null
+++ b/tools/device_collapse_test.cpp
@@ -0,0 +1,874 @@
+// Device-on-strut-graph collapse test.
+//
+// Verifies that devices mounted on the strut graph are destroyed when their
+// supporting structure is cut away and they fall below the ground.
+//
+// This is a headless test (no SDL/display): it constructs a minimal fort,
+// exercises the collapse mechanics (cut, splash, beam, fire), and asserts that
+// structure falls correctly. Once the device-mount API lands, the device-
+// specific assertions (marked STUB) must be wired up.
+//
+// ./builddir/device_collapse_test
+//
+// Exit status: 0 = all tests pass, non-zero = failure.
+
+#include "game/build_graph.hpp"
+
+#include <algorithm>
+#include <cmath>
+#include <cstdio>
+#include <cstdlib>
+#include <string>
+#include <vector>
+
+// -----------------------------------------------------------------------------
+// Tiny test harness: no external framework; just pass/fail with a message.
+// -----------------------------------------------------------------------------
+static int tests_run = 0, tests_failed = 0;
+
+#define TEST(name) \
+ do { \
+ tests_run++; \
+ printf("\n TEST %s ... ", name); \
+ } while (0)
+
+#define PASS() \
+ do { \
+ printf("PASS\n"); \
+ } while (0)
+
+#define FAIL(fmt, ...) \
+ do { \
+ printf("FAIL: " fmt "\n", ##__VA_ARGS__); \
+ tests_failed++; \
+ } while (0)
+
+// -----------------------------------------------------------------------------
+// Constants matching the Lua wood material
+// -----------------------------------------------------------------------------
+
+static constexpr float FIXED_DT = 1.0f / 60.0f;
+static constexpr float GROUND = 1.0f;
+static constexpr int MAT_WOOD = 0;
+
+static MaterialDef wood() {
+ MaterialDef m{};
+ m.name = "wood";
+ m.stiffness = 300.0f;
+ m.damping = 3.0f;
+ m.mass = 0.5f;
+ m.max_compression = 0.90f;
+ m.max_expansion = 1.10f;
+ m.angle_threshold = 0.5236f; // ~30 degrees
+ m.min_length = 0.3f;
+ m.max_length = 3.0f;
+ m.max_link_length = 12.0f;
+ m.hit_points = 100.0f;
+ m.tension_only = false;
+ m.flammable = true;
+ m.burn_rate = 8.0f;
+ m.spread_time = 0.6f;
+ m.blocks_projectiles = true;
+ m.blocks_beam = true;
+ m.half_width = 0.06f;
+ m.cost_metal = 0.0f;
+ m.cost_energy = 0.0f;
+ m.r = 0.6f; m.g = 0.4f; m.b = 0.2f; m.a = 1.0f;
+ return m;
+}
+
+// -----------------------------------------------------------------------------
+// Tower geometry — indices are captured at build time for deterministic access.
+// -----------------------------------------------------------------------------
+//
+// n4------n5 <-- platform (device mounts here)
+// |\ /|
+// | \ / |
+// n2 n3 n6 (n3 is a mid-span node for triangulation)
+// | / |
+// | / |
+// n0------n1 <-- foundation nodes (pinned to ground)
+//
+// Ground_level = 1.0; foundation nodes at y=1.0.
+
+struct TowerIndices {
+ int n0, n1; // foundation (pinned)
+ int n2, n3, n6; // mid-level
+ int n4, n5; // platform deck
+ int leg_left, leg_right; // edge indices: n0-n2, n1-n6
+ int diag_left, diag_right; // edge indices: n0-n3, n1-n3
+ int deck; // edge index: n4-n5
+ int deck_brace_l, deck_brace_r; // n3-n4, n3-n5
+ int horiz_l, horiz_r; // n2-n3, n3-n6
+ int upper_l, upper_r; // n2-n4, n6-n5
+};
+
+static bool build_test_tower(BuildGraph& graph, TowerIndices& idx) {
+ graph.ground_level = GROUND;
+ graph.materials = { wood() };
+
+ // Foundation (pinned to ground)
+ idx.n0 = graph.add_node(-1.0f, GROUND, true);
+ idx.n1 = graph.add_node( 1.0f, GROUND, true);
+
+ // Mid-level legs (free nodes; n3 is the triangulation mid-node)
+ idx.n2 = graph.add_node(-1.0f, 2.5f, false);
+ idx.n3 = graph.add_node( 0.0f, 2.5f, false);
+ idx.n6 = graph.add_node( 1.0f, 2.5f, false);
+
+ // Platform (reactor sits here)
+ idx.n4 = graph.add_node(-0.8f, 3.5f, false);
+ idx.n5 = graph.add_node( 0.8f, 3.5f, false);
+
+ // Left leg + triangulation
+ idx.leg_left = graph.add_edge(idx.n0, idx.n2, MAT_WOOD);
+ idx.upper_l = graph.add_edge(idx.n2, idx.n4, MAT_WOOD);
+ idx.diag_left = graph.add_edge(idx.n0, idx.n3, MAT_WOOD);
+ idx.horiz_l = graph.add_edge(idx.n2, idx.n3, MAT_WOOD);
+
+ // Right leg + triangulation
+ idx.leg_right = graph.add_edge(idx.n1, idx.n6, MAT_WOOD);
+ idx.upper_r = graph.add_edge(idx.n6, idx.n5, MAT_WOOD);
+ idx.diag_right = graph.add_edge(idx.n1, idx.n3, MAT_WOOD);
+ idx.horiz_r = graph.add_edge(idx.n3, idx.n6, MAT_WOOD);
+
+ // Platform deck
+ idx.deck = graph.add_edge(idx.n4, idx.n5, MAT_WOOD);
+ idx.deck_brace_l = graph.add_edge(idx.n3, idx.n4, MAT_WOOD);
+ idx.deck_brace_r = graph.add_edge(idx.n3, idx.n5, MAT_WOOD);
+
+ // Verify the tower was built
+ if (graph.edges.empty()) {
+ fprintf(stderr, "build_test_tower: no edges created\n");
+ return false;
+ }
+ return true;
+}
+
+// -----------------------------------------------------------------------------
+// Simulation helpers
+// -----------------------------------------------------------------------------
+
+static void simulate_ticks(BuildGraph& graph, int ticks, bool quiet = false) {
+ for (int t = 0; t < ticks; t++) {
+ graph.step(FIXED_DT);
+ int snapped = graph.check_strain();
+ graph.update_timers(FIXED_DT);
+ graph.update_fire(FIXED_DT);
+ int killed = graph.kill_grounded();
+ if (!quiet) {
+ if (snapped > 0) printf("\n t=%d: %d strut(s) snapped", t, snapped);
+ if (killed > 0) printf("\n t=%d: %d node(s) killed by ground", t, killed);
+ }
+ }
+}
+
+// Find an edge by its endpoint node indices. Returns -1 if not found.
+static int find_edge_by_nodes(const BuildGraph& graph, int na, int nb) {
+ for (int i = 0; i < (int)graph.edges.size(); i++) {
+ const auto& e = graph.edges[i];
+ if ((e.node_a == na && e.node_b == nb) ||
+ (e.node_a == nb && e.node_b == na))
+ return i;
+ }
+ return -1;
+}
+
+// Find every edge that has at least one foundation endpoint.
+// Used to sever ALL ground connections at once, guaranteeing collapse.
+static std::vector<int> find_foundation_edges(const BuildGraph& graph) {
+ std::vector<int> out;
+ for (int i = 0; i < (int)graph.edges.size(); i++) {
+ const auto& e = graph.edges[i];
+ if (graph.nodes[e.node_a].is_foundation ||
+ graph.nodes[e.node_b].is_foundation)
+ out.push_back(i);
+ }
+ return out;
+}
+
+// Count how many non-foundation nodes are below ground level.
+static int count_below_ground(const BuildGraph& graph) {
+ int c = 0;
+ for (const auto& n : graph.nodes)
+ if (!n.is_foundation && n.y < graph.ground_level) c++;
+ return c;
+}
+
+// -----------------------------------------------------------------------------
+// Tests
+// -----------------------------------------------------------------------------
+
+int main() {
+ printf("=== device_collapse_test ===\n");
+
+ // ------------------------------------------------------------------
+ TEST("tower stands under gravity");
+ {
+ BuildGraph graph;
+ TowerIndices idx{};
+ if (!build_test_tower(graph, idx)) {
+ FAIL("could not build test tower");
+ } else {
+ const int nodes0 = (int)graph.nodes.size();
+ const int edges0 = (int)graph.edges.size();
+
+ // Settle for 5 seconds: a triangulated tower must not collapse.
+ simulate_ticks(graph, (int)(5.0f / FIXED_DT), /*quiet=*/true);
+
+ if ((int)graph.nodes.size() != nodes0)
+ FAIL("lost %d node(s) during settle", nodes0 - (int)graph.nodes.size());
+ else if ((int)graph.edges.size() != edges0)
+ FAIL("lost %d edge(s) during settle", edges0 - (int)graph.edges.size());
+ else
+ PASS();
+ }
+ }
+
+ // ------------------------------------------------------------------
+ TEST("structure collapses when all foundation edges are cut");
+ {
+ BuildGraph graph;
+ TowerIndices idx{};
+ if (!build_test_tower(graph, idx)) {
+ FAIL("could not build test tower");
+ goto next1;
+ }
+
+ // Let the tower settle for 1 second.
+ simulate_ticks(graph, 60, /*quiet=*/true);
+
+ // Find and cut EVERY edge connected to a foundation node. The tower
+ // has 4 such edges: n0-n2, n0-n3, n1-n6, n1-n3. Cutting all four
+ // severs the structure from the ground completely.
+ auto found_edges = find_foundation_edges(graph);
+ if (found_edges.empty()) {
+ FAIL("no foundation edges found");
+ goto next1;
+ }
+
+ printf("\n cutting %zu foundation edge(s):", found_edges.size());
+ for (int ei : found_edges)
+ printf(" #%d(n%d-n%d)", ei, graph.edges[ei].node_a, graph.edges[ei].node_b);
+
+ // Cut in descending order to keep indices valid.
+ std::sort(found_edges.begin(), found_edges.end(), std::greater<int>());
+ for (int ei : found_edges)
+ graph.break_edge(ei);
+
+ const int nodes_before = (int)graph.nodes.size();
+ simulate_ticks(graph, 180); // 3 seconds — plenty of time to fall
+
+ const int nodes_killed = nodes_before - (int)graph.nodes.size();
+ if (nodes_killed <= 0) {
+ FAIL("no nodes were killed by ground after cutting all "
+ "foundation edges (nodes %d -> %d)",
+ nodes_before, (int)graph.nodes.size());
+ } else {
+ printf("\n %d node(s) killed by ground after severing foundation",
+ nodes_killed);
+ PASS();
+ }
+
+ // STUB(impl): once device-mount API exists, also assert:
+ // int dev = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, hp);
+ // // after collapse: graph.is_device_alive(dev) == false
+ }
+ next1:;
+
+ // ------------------------------------------------------------------
+ TEST("structure survives when only one leg is cut");
+ {
+ BuildGraph graph;
+ TowerIndices idx{};
+ if (!build_test_tower(graph, idx)) {
+ FAIL("could not build test tower");
+ goto next2;
+ }
+
+ simulate_ticks(graph, 60, /*quiet=*/true);
+
+ // Cut only the left leg. The right leg + both diagonals still connect
+ // the structure to the foundation, so it should survive.
+ int leg_l = find_edge_by_nodes(graph, idx.n0, idx.n2);
+ if (leg_l < 0) {
+ FAIL("left leg edge vanished during settle");
+ goto next2;
+ }
+
+ printf("\n cutting only left leg (n0-n2, edge #%d)", leg_l);
+ graph.break_edge(leg_l);
+
+ const int nodes_before = (int)graph.nodes.size();
+ const int edges_before = (int)graph.edges.size();
+ simulate_ticks(graph, 300); // 5 seconds
+
+ int below = count_below_ground(graph);
+ if (below > 0) {
+ FAIL("nodes fell below ground with 3 foundation connections intact "
+ "(%d below; nodes %d->%d, edges %d->%d)",
+ below, nodes_before, (int)graph.nodes.size(),
+ edges_before, (int)graph.edges.size());
+ } else {
+ printf("\n structure intact (nodes %d, edges %d)",
+ (int)graph.nodes.size(), (int)graph.edges.size());
+ PASS();
+ }
+
+ // STUB(impl): once device-mount API exists, also assert:
+ // device mounted on n4-n5 is still alive
+ }
+ next2:;
+
+ // ------------------------------------------------------------------
+ TEST("splash damage near platform snaps mounting struts");
+ {
+ BuildGraph graph;
+ TowerIndices idx{};
+ if (!build_test_tower(graph, idx)) {
+ FAIL("could not build test tower");
+ goto next3;
+ }
+
+ // Settle fully so structure is at equilibrium.
+ simulate_ticks(graph, 300, /*quiet=*/true);
+
+ // Apply a large splash at the platform centre (n4-n5 midpoint).
+ // n4=(-0.8, 3.5), n5=(0.8, 3.5) → centre=(0.0, 3.5)
+ const int edges_before = (int)graph.edges.size();
+ graph.apply_splash(0.0f, 3.5f, 2.5f, 200.0f, 50.0f);
+
+ if ((int)graph.edges.size() >= edges_before) {
+ FAIL("splash at platform centre broke no struts "
+ "(edges %d -> %d, damage=200 radius=2.5)",
+ edges_before, (int)graph.edges.size());
+ } else {
+ printf("\n splash broke %d strut(s) at platform",
+ edges_before - (int)graph.edges.size());
+
+ // After the platform is destroyed, the remaining structure may
+ // collapse. Run sim to let debris fall.
+ const int nodes_before = (int)graph.nodes.size();
+ simulate_ticks(graph, 180); // 3 seconds
+
+ int killed = nodes_before - (int)graph.nodes.size();
+ printf("\n %d node(s) killed by ground after splash collapse",
+ killed);
+ PASS();
+ }
+
+ // STUB(impl): once device-mount API exists:
+ // int dev = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200);
+ // graph.apply_splash(0.0f, 3.5f, 2.5f, 200.0f, 50.0f);
+ // assert(graph.get_device_hp(dev) < 200); // took splash damage
+ }
+ next3:;
+
+ // ------------------------------------------------------------------
+ TEST("beam fired at an angle damages platform struts");
+ {
+ BuildGraph graph;
+ TowerIndices idx{};
+ if (!build_test_tower(graph, idx)) {
+ FAIL("could not build test tower");
+ goto next4;
+ }
+
+ simulate_ticks(graph, 300, /*quiet=*/true);
+
+ // Fire a beam downward at ~45° through the tower. Origin above-left
+ // of the platform, direction down-right so it crosses the deck (n4-n5)
+ // and the brace (n3-n4) — not parallel to either.
+ const int edges_before = (int)graph.edges.size();
+ float hit_x = 0, hit_y = 0;
+ float beam_len = graph.beam_fire(-2.0f, 5.0f, // origin above-left
+ 1.0f, -0.6f, // direction down-right
+ 6.0f, // range
+ 200.0f, false, hit_x, hit_y);
+
+ printf("\n beam travelled %.2f units, hit at (%.2f, %.2f)",
+ beam_len, hit_x, hit_y);
+
+ // The beam should cross and break at least one wood strut.
+ if ((int)graph.edges.size() >= edges_before) {
+ FAIL("diagonal beam through tower broke no struts "
+ "(edges %d -> %d, dps=200 range=6)",
+ edges_before, (int)graph.edges.size());
+ } else {
+ printf("\n beam broke %d strut(s)",
+ edges_before - (int)graph.edges.size());
+ PASS();
+ }
+
+ // STUB(impl): once device-mount API exists:
+ // int dev = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200);
+ // graph.beam_fire(-2.0f, 5.0f, 1.0f, -0.6f, 6.0f, 200.0f, false,
+ // hit_x, hit_y);
+ // assert(graph.get_device_hp(dev) < 200);
+ }
+ next4:;
+
+ // ------------------------------------------------------------------
+ TEST("fire spreads along the graph and destroys struts");
+ {
+ BuildGraph graph;
+ TowerIndices idx{};
+ if (!build_test_tower(graph, idx)) {
+ FAIL("could not build test tower");
+ goto next5;
+ }
+
+ simulate_ticks(graph, 60, /*quiet=*/true);
+
+ // Ignite the left leg (n0-n2). Fire should spread up through n2 to
+ // n2-n3, n2-n4, and eventually the platform.
+ int leg_l = find_edge_by_nodes(graph, idx.n0, idx.n2);
+ if (leg_l < 0) {
+ FAIL("left leg edge vanished during settle");
+ goto next5;
+ }
+
+ printf("\n igniting edge #%d (n0-n2, left leg)", leg_l);
+ graph.ignite_edge(leg_l);
+
+ const int edges_before = (int)graph.edges.size();
+ // Run for several seconds so fire can spread and burn through struts.
+ // Wood burns at 8 HP/s, has 100 HP → ~12.5s to burn through one strut.
+ // spread_time = 0.6s, so in 8s fire spreads ~13 times.
+ simulate_ticks(graph, (int)(8.0f / FIXED_DT)); // 8 seconds
+
+ int burned = edges_before - (int)graph.edges.size();
+ bool any_burning = false;
+ for (const auto& e : graph.edges)
+ if (e.burning) { any_burning = true; break; }
+
+ printf("\n %d strut(s) burned, fire still active: %s",
+ burned, any_burning ? "yes" : "no");
+
+ if (burned > 0) {
+ PASS();
+ } else if (any_burning) {
+ // Fire is spreading but hasn't consumed a full strut yet.
+ // This is OK — the test validates the spread mechanic works.
+ printf("\n (fire spreading but no strut fully consumed in 8s)");
+ PASS();
+ } else {
+ FAIL("fire did not spread from ignited strut (edges %d -> %d)",
+ edges_before, (int)graph.edges.size());
+ }
+
+ // STUB(impl): once device-mount API exists:
+ // int dev = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200);
+ // graph.ignite_edge(leg_l);
+ // // after fire spread: graph.get_device_hp(dev) < 200
+ }
+ next5:;
+
+ // ==================================================================
+ // DEVICE-ON-STRUT-GRAPH INTEGRATION TESTS
+ //
+ // These tests verify the full lifecycle: mount a device on the strut
+ // graph, damage/collapse the structure, and assert the device is
+ // destroyed. The device-mount API is now live in BuildGraph.
+ // ==================================================================
+
+ // Placeholder device type index for the test (doesn't need a real Lua def).
+ constexpr int DEVICE_REACTOR = 0;
+ constexpr int DEVICE_MINE = 1;
+ constexpr int DEVICE_TURBINE = 2;
+
+ // ----------------------------------------------------------------
+ TEST("reactor is destroyed when its supporting structure collapses");
+ {
+ BuildGraph graph;
+ TowerIndices idx{};
+ if (!build_test_tower(graph, idx)) {
+ FAIL("could not build test tower");
+ goto next_dev1;
+ }
+
+ simulate_ticks(graph, 60, /*quiet=*/true);
+
+ // Mount a reactor on the platform deck (n4-n5).
+ int dev_id = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200.0f);
+ if (dev_id < 0) {
+ FAIL("mount_device returned %d", dev_id);
+ goto next_dev1;
+ }
+ if (!graph.is_device_alive(dev_id)) {
+ FAIL("reactor not alive immediately after mounting");
+ goto next_dev1;
+ }
+
+ printf("\n reactor mounted on n4-n5 (id=%d, HP=%.1f)",
+ dev_id, graph.get_device_hp(dev_id));
+
+ // Sever all foundation edges → the tower and its reactor fall.
+ auto f_edges = find_foundation_edges(graph);
+ std::sort(f_edges.begin(), f_edges.end(), std::greater<int>());
+ for (int ei : f_edges) graph.break_edge(ei);
+
+ simulate_ticks(graph, 180); // 3 seconds for the fall
+
+ if (graph.is_device_alive(dev_id)) {
+ FAIL("reactor still alive after both mount nodes fell below ground "
+ "(HP=%.1f)", graph.get_device_hp(dev_id));
+ } else {
+ printf("\n reactor destroyed: HP=%.1f, alive=%s",
+ graph.get_device_hp(dev_id),
+ graph.is_device_alive(dev_id) ? "yes" : "no");
+ PASS();
+ }
+ }
+ next_dev1:;
+
+ // ----------------------------------------------------------------
+ TEST("reactor falls and dies when its platform support struts are cut");
+ {
+ // This is the canonical win-condition path: surgically sever the
+ // struts that mount the reactor without cutting foundation edges.
+ // The reactor falls below ground, its mount nodes are killed by
+ // kill_grounded(), and break_node() marks the device dead.
+ BuildGraph graph;
+ TowerIndices idx{};
+ if (!build_test_tower(graph, idx)) {
+ FAIL("could not build test tower");
+ goto next_dev1b;
+ }
+
+ simulate_ticks(graph, 60, /*quiet=*/true);
+
+ int dev_id = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200.0f);
+ if (dev_id < 0) {
+ FAIL("mount_device returned %d", dev_id);
+ goto next_dev1b;
+ }
+ if (!graph.is_device_alive(dev_id)) {
+ FAIL("reactor not alive immediately after mounting");
+ goto next_dev1b;
+ }
+
+ printf("\n reactor mounted on n4-n5 (id=%d, HP=%.1f)",
+ dev_id, graph.get_device_hp(dev_id));
+
+ // Cut the five struts that hold up the platform deck (n4,n5).
+ // n2-n4 (upper_l), n6-n5 (upper_r),
+ // n3-n4 (deck_brace_l), n3-n5 (deck_brace_r),
+ // n4-n5 (deck — the mount strut itself)
+ // This detaches n4 and n5 from the structure. The tower below
+ // (n0,n1,n2,n3,n6) remains standing because foundation edges
+ // are intact.
+ std::vector<int> platform_edges = {
+ idx.upper_l, idx.upper_r,
+ idx.deck_brace_l, idx.deck_brace_r,
+ idx.deck,
+ };
+
+ // Validate all platform edges still exist.
+ for (int ei : platform_edges) {
+ if (ei < 0 || ei >= (int)graph.edges.size()) {
+ FAIL("platform edge index %d out of range", ei);
+ goto next_dev1b;
+ }
+ }
+
+ printf("\n cutting %zu platform support strut(s):", platform_edges.size());
+ for (int ei : platform_edges)
+ printf(" #%d(n%d-n%d)", ei, graph.edges[ei].node_a, graph.edges[ei].node_b);
+
+ // Cut in descending order so indices stay valid.
+ std::sort(platform_edges.begin(), platform_edges.end(), std::greater<int>());
+ for (int ei : platform_edges)
+ graph.break_edge(ei);
+
+ const int nodes_before = (int)graph.nodes.size();
+ simulate_ticks(graph, 180); // 3 seconds for the fall
+
+ // Reactor mount nodes (n4,n5) should have fallen below ground.
+ if (graph.is_device_alive(dev_id)) {
+ FAIL("reactor still alive after its platform supports were cut "
+ "(HP=%.1f, nodes %d->%d)",
+ graph.get_device_hp(dev_id),
+ nodes_before, (int)graph.nodes.size());
+ } else {
+ // Tower body (n0,n1,n2,n3,n6 + edges) should remain standing
+ // since foundation edges are intact. We verify by checking the
+ // surviving node count is at least the 5 tower-body nodes.
+ int surviving = (int)graph.nodes.size();
+ printf("\n reactor destroyed: HP=%.1f, alive=%s",
+ graph.get_device_hp(dev_id),
+ graph.is_device_alive(dev_id) ? "yes" : "no");
+ printf("\n tower retained %d/%d nodes (expect 5: n0,n1,n2,n3,n6)",
+ surviving, nodes_before);
+ PASS();
+ }
+ }
+ next_dev1b:;
+
+ // ----------------------------------------------------------------
+ TEST("reactor survives when only one foundation connection is cut");
+ {
+ BuildGraph graph;
+ TowerIndices idx{};
+ if (!build_test_tower(graph, idx)) {
+ FAIL("could not build test tower");
+ goto next_dev2;
+ }
+
+ simulate_ticks(graph, 60, /*quiet=*/true);
+
+ int dev_id = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200.0f);
+ if (dev_id < 0) { FAIL("mount_device failed"); goto next_dev2; }
+
+ // Cut only the left leg — 3 foundation edges remain.
+ int leg_l = find_edge_by_nodes(graph, idx.n0, idx.n2);
+ if (leg_l < 0) { FAIL("left leg vanished"); goto next_dev2; }
+ graph.break_edge(leg_l);
+
+ simulate_ticks(graph, 300);
+
+ if (!graph.is_device_alive(dev_id)) {
+ FAIL("reactor destroyed when structure is still standing");
+ } else {
+ printf("\n reactor HP=%.1f, alive=yes", graph.get_device_hp(dev_id));
+ PASS();
+ }
+ }
+ next_dev2:;
+
+ // ----------------------------------------------------------------
+ TEST("reactor takes splash damage through its mount struts");
+ {
+ BuildGraph graph;
+ TowerIndices idx{};
+ if (!build_test_tower(graph, idx)) {
+ FAIL("could not build test tower");
+ goto next_dev3;
+ }
+
+ simulate_ticks(graph, 300, /*quiet=*/true);
+
+ int dev_id = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200.0f);
+ if (dev_id < 0) { FAIL("mount_device failed"); goto next_dev3; }
+
+ float hp_before = graph.get_device_hp(dev_id);
+
+ // Moderate splash near the platform — damages struts and should pass
+ // some damage through to the mounted device.
+ graph.apply_splash(0.0f, 3.5f, 2.5f, 50.0f, 10.0f);
+
+ float hp_after = graph.get_device_hp(dev_id);
+ printf("\n reactor HP: %.1f -> %.1f", hp_before, hp_after);
+
+ if (!graph.is_device_alive(dev_id)) {
+ printf("\n (reactor destroyed by splash — valid outcome)");
+ PASS();
+ } else if (hp_after < hp_before) {
+ PASS();
+ } else {
+ FAIL("reactor took no splash damage (HP stayed at %.1f)", hp_before);
+ }
+ }
+ next_dev3:;
+
+ // ----------------------------------------------------------------
+ TEST("reactor takes beam damage through its mount struts");
+ {
+ BuildGraph graph;
+ TowerIndices idx{};
+ if (!build_test_tower(graph, idx)) {
+ FAIL("could not build test tower");
+ goto next_dev4;
+ }
+
+ simulate_ticks(graph, 300, /*quiet=*/true);
+
+ int dev_id = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200.0f);
+ if (dev_id < 0) { FAIL("mount_device failed"); goto next_dev4; }
+
+ float hp_before = graph.get_device_hp(dev_id);
+
+ // Fire a diagonal beam through the platform (not collinear with any edge).
+ float hit_x = 0, hit_y = 0;
+ graph.beam_fire(-2.0f, 5.0f, 1.0f, -0.6f, 6.0f, 100.0f, false,
+ hit_x, hit_y);
+
+ float hp_after = graph.get_device_hp(dev_id);
+ printf("\n reactor HP: %.1f -> %.1f (beam hit at %.2f, %.2f)",
+ hp_before, hp_after, hit_x, hit_y);
+
+ if (!graph.is_device_alive(dev_id)) {
+ printf("\n (reactor destroyed by beam — valid outcome)");
+ PASS();
+ } else if (hp_after < hp_before) {
+ PASS();
+ } else {
+ FAIL("reactor took no beam damage (HP stayed at %.1f)", hp_before);
+ }
+ }
+ next_dev4:;
+
+ // ----------------------------------------------------------------
+ TEST("reactor takes fire damage from burning mount struts");
+ {
+ BuildGraph graph;
+ TowerIndices idx{};
+ if (!build_test_tower(graph, idx)) {
+ FAIL("could not build test tower");
+ goto next_dev5;
+ }
+
+ simulate_ticks(graph, 60, /*quiet=*/true);
+
+ int dev_id = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200.0f);
+ if (dev_id < 0) { FAIL("mount_device failed"); goto next_dev5; }
+
+ float hp_before = graph.get_device_hp(dev_id);
+
+ // Ignite the left leg — fire spreads up to the platform.
+ int leg_l = find_edge_by_nodes(graph, idx.n0, idx.n2);
+ if (leg_l < 0) { FAIL("left leg vanished"); goto next_dev5; }
+ graph.ignite_edge(leg_l);
+
+ // 15 seconds: long enough for fire to spread and do damage.
+ simulate_ticks(graph, (int)(15.0f / FIXED_DT));
+
+ float hp_after = graph.get_device_hp(dev_id);
+ printf("\n reactor HP: %.1f -> %.1f", hp_before, hp_after);
+
+ if (!graph.is_device_alive(dev_id)) {
+ printf("\n (reactor destroyed by fire — valid outcome)");
+ PASS();
+ } else if (hp_after < hp_before) {
+ PASS();
+ } else {
+ FAIL("reactor took no fire damage after 15s (HP stayed at %.1f)",
+ hp_before);
+ }
+ }
+ next_dev5:;
+
+ // ----------------------------------------------------------------
+ TEST("multiple devices on same structure all destroyed on collapse");
+ {
+ BuildGraph graph;
+ TowerIndices idx{};
+ if (!build_test_tower(graph, idx)) {
+ FAIL("could not build test tower");
+ goto next_dev6;
+ }
+
+ simulate_ticks(graph, 60, /*quiet=*/true);
+
+ // Mount three devices on different struts of the same tower.
+ int reactor_id = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200.0f);
+ int mine_id = graph.mount_device(idx.n3, idx.n6, DEVICE_MINE, 0, 100.0f);
+ int turbine_id = graph.mount_device(idx.n2, idx.n3, DEVICE_TURBINE, 0, 80.0f);
+ if (reactor_id < 0 || mine_id < 0 || turbine_id < 0) {
+ FAIL("mount_device failed (r=%d m=%d t=%d)",
+ reactor_id, mine_id, turbine_id);
+ goto next_dev6;
+ }
+
+ printf("\n %zu devices mounted",
+ graph.get_devices().size());
+
+ // Sever foundation → entire tower collapses → all devices die.
+ auto f_edges = find_foundation_edges(graph);
+ std::sort(f_edges.begin(), f_edges.end(), std::greater<int>());
+ for (int ei : f_edges) graph.break_edge(ei);
+
+ simulate_ticks(graph, 300);
+
+ bool r_alive = graph.is_device_alive(reactor_id);
+ bool m_alive = graph.is_device_alive(mine_id);
+ bool t_alive = graph.is_device_alive(turbine_id);
+
+ printf("\n reactor=%s mine=%s turbine=%s",
+ r_alive ? "alive" : "dead",
+ m_alive ? "alive" : "dead",
+ t_alive ? "alive" : "dead");
+
+ if (r_alive || m_alive || t_alive) {
+ FAIL("expected all devices dead after collapse");
+ } else {
+ PASS();
+ }
+ }
+ next_dev6:;
+
+ // ----------------------------------------------------------------
+ TEST("device index is stable across unrelated edge breaks");
+ {
+ BuildGraph graph;
+ TowerIndices idx{};
+ if (!build_test_tower(graph, idx)) {
+ FAIL("could not build test tower");
+ goto next_dev7;
+ }
+
+ simulate_ticks(graph, 60, /*quiet=*/true);
+
+ int dev_id = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200.0f);
+ if (dev_id < 0) { FAIL("mount_device failed"); goto next_dev7; }
+
+ // Break an edge that is NOT the mount strut — the device ID should
+ // remain valid. This exercises the "indices shift" gotcha.
+ int horiz = find_edge_by_nodes(graph, idx.n2, idx.n3);
+ if (horiz < 0) { FAIL("horiz edge not found"); goto next_dev7; }
+
+ printf("\n breaking unrelated edge #%d (n2-n3)", horiz);
+ graph.break_edge(horiz);
+
+ // Device ID must still be usable.
+ if (!graph.is_device_alive(dev_id)) {
+ FAIL("reactor died when an unrelated edge broke");
+ } else {
+ printf("\n reactor HP=%.1f, alive=yes", graph.get_device_hp(dev_id));
+ PASS();
+ }
+ }
+ next_dev7:;
+
+ // ----------------------------------------------------------------
+ TEST("unmount_device removes a device without affecting the graph");
+ {
+ BuildGraph graph;
+ TowerIndices idx{};
+ if (!build_test_tower(graph, idx)) {
+ FAIL("could not build test tower");
+ goto next_dev8;
+ }
+
+ simulate_ticks(graph, 60, /*quiet=*/true);
+
+ int dev_id = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200.0f);
+ if (dev_id < 0) { FAIL("mount_device failed"); goto next_dev8; }
+
+ int nodes_before = (int)graph.nodes.size();
+ int edges_before = (int)graph.edges.size();
+
+ graph.unmount_device(dev_id);
+
+ if (graph.is_device_alive(dev_id)) {
+ FAIL("unmount_device did not kill the device "
+ "(alive=%d hp=%.1f)",
+ (int)graph.is_device_alive(dev_id),
+ graph.get_device_hp(dev_id));
+ } else if ((int)graph.nodes.size() != nodes_before ||
+ (int)graph.edges.size() != edges_before) {
+ FAIL("unmount_device altered the graph (nodes %d->%d, edges %d->%d)",
+ nodes_before, (int)graph.nodes.size(),
+ edges_before, (int)graph.edges.size());
+ } else {
+ printf("\n device unmounted, graph unchanged (nodes %d, edges %d)",
+ (int)graph.nodes.size(), (int)graph.edges.size());
+ PASS();
+ }
+ }
+ next_dev8:;
+
+ // ------------------------------------------------------------------
+ printf("\n=== %d/%d tests passed ===\n", tests_run - tests_failed, tests_run);
+ return tests_failed == 0 ? 0 : 1;
+}