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#pragma once

// Material types for building.
enum class Material : int {
    Wood          = 0,
    Background    = 1,
    Rope          = 2,
    COUNT         = 3,
};

struct MaterialInfo {
    const char* name;
    float half_w, half_h;   // half-size of placed piece
    float metal_cost;
    float energy_cost;
    float r, g, b;          // color
    float alpha;            // 1.0 = opaque, 0.4 = semi-transparent
    bool  blocks_projectiles;
};

inline MaterialInfo material_info(Material m) {
    switch (m) {
    case Material::Wood:
        return {"Wood", 1.0f, 0.4f, 10.0f, 5.0f, 0.55f, 0.35f, 0.15f, 1.0f, true};
    case Material::Background:
        return {"BgBrace", 1.0f, 0.4f, 5.0f, 3.0f, 0.45f, 0.40f, 0.30f, 0.4f, false};
    case Material::Rope:
        return {"Rope", 0.0f, 0.0f, 3.0f, 2.0f, 0.15f, 0.12f, 0.10f, 1.0f, false};
    default:
        return {"???", 1.0f, 0.4f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, true};
    }
}