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#pragma once
// Material types for building.
enum class Material : int {
Wood = 0,
Background = 1,
Rope = 2,
COUNT = 3,
};
struct MaterialInfo {
const char* name;
float half_w, half_h; // half-size of placed piece
float metal_cost;
float energy_cost;
float r, g, b; // color
float alpha; // 1.0 = opaque, 0.4 = semi-transparent
bool blocks_projectiles;
};
inline MaterialInfo material_info(Material m) {
switch (m) {
case Material::Wood:
return {"Wood", 1.0f, 0.4f, 10.0f, 5.0f, 0.55f, 0.35f, 0.15f, 1.0f, true};
case Material::Background:
return {"BgBrace", 1.0f, 0.4f, 5.0f, 3.0f, 0.45f, 0.40f, 0.30f, 0.4f, false};
case Material::Rope:
return {"Rope", 0.0f, 0.0f, 3.0f, 2.0f, 0.15f, 0.12f, 0.10f, 1.0f, false};
default:
return {"???", 1.0f, 0.4f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, true};
}
}
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