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path: root/tools/device_collapse_test.cpp
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// Device-on-strut-graph collapse test.
//
// Verifies that devices mounted on the strut graph are destroyed when their
// supporting structure is cut away and they fall below the ground.
//
// This is a headless test (no SDL/display): it constructs a minimal fort,
// exercises the collapse mechanics (cut, splash, beam, fire), and asserts that
// structure falls correctly. Once the device-mount API lands, the device-
// specific assertions (marked STUB) must be wired up.
//
//   ./builddir/device_collapse_test
//
// Exit status: 0 = all tests pass, non-zero = failure.

#include "game/build_graph.hpp"

#include <algorithm>
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <string>
#include <vector>

// -----------------------------------------------------------------------------
// Tiny test harness: no external framework; just pass/fail with a message.
// -----------------------------------------------------------------------------
static int tests_run = 0, tests_failed = 0;

#define TEST(name)                                                             \
    do {                                                                       \
        tests_run++;                                                           \
        printf("\n  TEST %s ... ", name);                                      \
    } while (0)

#define PASS()                                                                 \
    do {                                                                       \
        printf("PASS\n");                                                      \
    } while (0)

#define FAIL(fmt, ...)                                                         \
    do {                                                                       \
        printf("FAIL: " fmt "\n", ##__VA_ARGS__);                              \
        tests_failed++;                                                        \
    } while (0)

// -----------------------------------------------------------------------------
// Constants matching the Lua wood material
// -----------------------------------------------------------------------------

static constexpr float FIXED_DT   = 1.0f / 60.0f;
static constexpr float GROUND     = 1.0f;
static constexpr int   MAT_WOOD   = 0;

static MaterialDef wood() {
    MaterialDef m{};
    m.name             = "wood";
    m.stiffness        = 300.0f;
    m.damping          = 3.0f;
    m.mass             = 0.5f;
    m.max_compression  = 0.90f;
    m.max_expansion    = 1.10f;
    m.angle_threshold  = 0.5236f;   // ~30 degrees
    m.min_length       = 0.3f;
    m.max_length       = 3.0f;
    m.max_link_length  = 12.0f;
    m.hit_points       = 100.0f;
    m.tension_only     = false;
    m.flammable        = true;
    m.burn_rate        = 8.0f;
    m.spread_time      = 0.6f;
    m.blocks_projectiles = true;
    m.blocks_beam      = true;
    m.half_width        = 0.06f;
    m.cost_metal       = 0.0f;
    m.cost_energy      = 0.0f;
    m.r = 0.6f; m.g = 0.4f; m.b = 0.2f; m.a = 1.0f;
    return m;
}

// -----------------------------------------------------------------------------
// Tower geometry — indices are captured at build time for deterministic access.
// -----------------------------------------------------------------------------
//
//      n4------n5          <-- platform (device mounts here)
//       |\     /|
//       | \   / |
//      n2  n3   n6        (n3 is a mid-span node for triangulation)
//       |  /    |
//       | /     |
//      n0------n1          <-- foundation nodes (pinned to ground)
//
// Ground_level = 1.0; foundation nodes at y=1.0.

struct TowerIndices {
    int n0, n1;           // foundation (pinned)
    int n2, n3, n6;       // mid-level
    int n4, n5;           // platform deck
    int leg_left, leg_right;     // edge indices: n0-n2, n1-n6
    int diag_left, diag_right;   // edge indices: n0-n3, n1-n3
    int deck;                     // edge index: n4-n5
    int deck_brace_l, deck_brace_r; // n3-n4, n3-n5
    int horiz_l, horiz_r;         // n2-n3, n3-n6
    int upper_l, upper_r;         // n2-n4, n6-n5
};

static bool build_test_tower(BuildGraph& graph, TowerIndices& idx) {
    graph.ground_level = GROUND;
    graph.materials    = { wood() };

    // Foundation (pinned to ground)
    idx.n0 = graph.add_node(-1.0f, GROUND, true);
    idx.n1 = graph.add_node( 1.0f, GROUND, true);

    // Mid-level legs (free nodes; n3 is the triangulation mid-node)
    idx.n2 = graph.add_node(-1.0f, 2.5f, false);
    idx.n3 = graph.add_node( 0.0f, 2.5f, false);
    idx.n6 = graph.add_node( 1.0f, 2.5f, false);

    // Platform (reactor sits here)
    idx.n4 = graph.add_node(-0.8f, 3.5f, false);
    idx.n5 = graph.add_node( 0.8f, 3.5f, false);

    // Left leg + triangulation
    idx.leg_left   = graph.add_edge(idx.n0, idx.n2, MAT_WOOD);
    idx.upper_l    = graph.add_edge(idx.n2, idx.n4, MAT_WOOD);
    idx.diag_left  = graph.add_edge(idx.n0, idx.n3, MAT_WOOD);
    idx.horiz_l    = graph.add_edge(idx.n2, idx.n3, MAT_WOOD);

    // Right leg + triangulation
    idx.leg_right  = graph.add_edge(idx.n1, idx.n6, MAT_WOOD);
    idx.upper_r    = graph.add_edge(idx.n6, idx.n5, MAT_WOOD);
    idx.diag_right = graph.add_edge(idx.n1, idx.n3, MAT_WOOD);
    idx.horiz_r    = graph.add_edge(idx.n3, idx.n6, MAT_WOOD);

    // Platform deck
    idx.deck          = graph.add_edge(idx.n4, idx.n5, MAT_WOOD);
    idx.deck_brace_l  = graph.add_edge(idx.n3, idx.n4, MAT_WOOD);
    idx.deck_brace_r  = graph.add_edge(idx.n3, idx.n5, MAT_WOOD);

    // Verify the tower was built
    if (graph.edges.empty()) {
        fprintf(stderr, "build_test_tower: no edges created\n");
        return false;
    }
    return true;
}

// -----------------------------------------------------------------------------
// Simulation helpers
// -----------------------------------------------------------------------------

static void simulate_ticks(BuildGraph& graph, int ticks, bool quiet = false) {
    for (int t = 0; t < ticks; t++) {
        graph.step(FIXED_DT);
        int snapped = graph.check_strain();
        graph.update_timers(FIXED_DT);
        graph.update_fire(FIXED_DT);
        int killed = graph.kill_grounded();
        if (!quiet) {
            if (snapped > 0) printf("\n    t=%d: %d strut(s) snapped", t, snapped);
            if (killed > 0)  printf("\n    t=%d: %d node(s) killed by ground", t, killed);
        }
    }
}

// Find an edge by its endpoint node indices. Returns -1 if not found.
static int find_edge_by_nodes(const BuildGraph& graph, int na, int nb) {
    for (int i = 0; i < (int)graph.edges.size(); i++) {
        const auto& e = graph.edges[i];
        if ((e.node_a == na && e.node_b == nb) ||
            (e.node_a == nb && e.node_b == na))
            return i;
    }
    return -1;
}

// Find every edge that has at least one foundation endpoint.
// Used to sever ALL ground connections at once, guaranteeing collapse.
static std::vector<int> find_foundation_edges(const BuildGraph& graph) {
    std::vector<int> out;
    for (int i = 0; i < (int)graph.edges.size(); i++) {
        const auto& e = graph.edges[i];
        if (graph.nodes[e.node_a].is_foundation ||
            graph.nodes[e.node_b].is_foundation)
            out.push_back(i);
    }
    return out;
}

// Count how many non-foundation nodes are below ground level.
static int count_below_ground(const BuildGraph& graph) {
    int c = 0;
    for (const auto& n : graph.nodes)
        if (!n.is_foundation && n.y < graph.ground_level) c++;
    return c;
}

// -----------------------------------------------------------------------------
// Tests
// -----------------------------------------------------------------------------

int main() {
    printf("=== device_collapse_test ===\n");

    // ------------------------------------------------------------------
    TEST("tower stands under gravity");
    {
        BuildGraph graph;
        TowerIndices idx{};
        if (!build_test_tower(graph, idx)) {
            FAIL("could not build test tower");
        } else {
            const int nodes0 = (int)graph.nodes.size();
            const int edges0 = (int)graph.edges.size();

            // Settle for 5 seconds: a triangulated tower must not collapse.
            simulate_ticks(graph, (int)(5.0f / FIXED_DT), /*quiet=*/true);

            if ((int)graph.nodes.size() != nodes0)
                FAIL("lost %d node(s) during settle", nodes0 - (int)graph.nodes.size());
            else if ((int)graph.edges.size() != edges0)
                FAIL("lost %d edge(s) during settle", edges0 - (int)graph.edges.size());
            else
                PASS();
        }
    }

    // ------------------------------------------------------------------
    TEST("structure collapses when all foundation edges are cut");
    {
        BuildGraph graph;
        TowerIndices idx{};
        if (!build_test_tower(graph, idx)) {
            FAIL("could not build test tower");
            goto next1;
        }

        // Let the tower settle for 1 second.
        simulate_ticks(graph, 60, /*quiet=*/true);

        // Find and cut EVERY edge connected to a foundation node. The tower
        // has 4 such edges: n0-n2, n0-n3, n1-n6, n1-n3. Cutting all four
        // severs the structure from the ground completely.
        auto found_edges = find_foundation_edges(graph);
        if (found_edges.empty()) {
            FAIL("no foundation edges found");
            goto next1;
        }

        printf("\n    cutting %zu foundation edge(s):", found_edges.size());
        for (int ei : found_edges)
            printf(" #%d(n%d-n%d)", ei, graph.edges[ei].node_a, graph.edges[ei].node_b);

        // Cut in descending order to keep indices valid.
        std::sort(found_edges.begin(), found_edges.end(), std::greater<int>());
        for (int ei : found_edges)
            graph.break_edge(ei);

        const int nodes_before = (int)graph.nodes.size();
        simulate_ticks(graph, 180);   // 3 seconds — plenty of time to fall

        const int nodes_killed = nodes_before - (int)graph.nodes.size();
        if (nodes_killed <= 0) {
            FAIL("no nodes were killed by ground after cutting all "
                 "foundation edges (nodes %d -> %d)",
                 nodes_before, (int)graph.nodes.size());
        } else {
            printf("\n    %d node(s) killed by ground after severing foundation",
                   nodes_killed);
            PASS();
        }

        // STUB(impl): once device-mount API exists, also assert:
        //   int dev = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, hp);
        //   // after collapse: graph.is_device_alive(dev) == false
    }
    next1:;

    // ------------------------------------------------------------------
    TEST("structure survives when only one leg is cut");
    {
        BuildGraph graph;
        TowerIndices idx{};
        if (!build_test_tower(graph, idx)) {
            FAIL("could not build test tower");
            goto next2;
        }

        simulate_ticks(graph, 60, /*quiet=*/true);

        // Cut only the left leg. The right leg + both diagonals still connect
        // the structure to the foundation, so it should survive.
        int leg_l = find_edge_by_nodes(graph, idx.n0, idx.n2);
        if (leg_l < 0) {
            FAIL("left leg edge vanished during settle");
            goto next2;
        }

        printf("\n    cutting only left leg (n0-n2, edge #%d)", leg_l);
        graph.break_edge(leg_l);

        const int nodes_before = (int)graph.nodes.size();
        const int edges_before = (int)graph.edges.size();
        simulate_ticks(graph, 300);   // 5 seconds

        int below = count_below_ground(graph);
        if (below > 0) {
            FAIL("nodes fell below ground with 3 foundation connections intact "
                 "(%d below; nodes %d->%d, edges %d->%d)",
                 below, nodes_before, (int)graph.nodes.size(),
                 edges_before, (int)graph.edges.size());
        } else {
            printf("\n    structure intact (nodes %d, edges %d)",
                   (int)graph.nodes.size(), (int)graph.edges.size());
            PASS();
        }

        // STUB(impl): once device-mount API exists, also assert:
        //   device mounted on n4-n5 is still alive
    }
    next2:;

    // ------------------------------------------------------------------
    TEST("splash damage near platform snaps mounting struts");
    {
        BuildGraph graph;
        TowerIndices idx{};
        if (!build_test_tower(graph, idx)) {
            FAIL("could not build test tower");
            goto next3;
        }

        // Settle fully so structure is at equilibrium.
        simulate_ticks(graph, 300, /*quiet=*/true);

        // Apply a large splash at the platform centre (n4-n5 midpoint).
        // n4=(-0.8, 3.5), n5=(0.8, 3.5) → centre=(0.0, 3.5)
        const int edges_before = (int)graph.edges.size();
        graph.apply_splash(0.0f, 3.5f, 2.5f, 200.0f, 50.0f);

        if ((int)graph.edges.size() >= edges_before) {
            FAIL("splash at platform centre broke no struts "
                 "(edges %d -> %d, damage=200 radius=2.5)",
                 edges_before, (int)graph.edges.size());
        } else {
            printf("\n    splash broke %d strut(s) at platform",
                   edges_before - (int)graph.edges.size());

            // After the platform is destroyed, the remaining structure may
            // collapse. Run sim to let debris fall.
            const int nodes_before = (int)graph.nodes.size();
            simulate_ticks(graph, 180);   // 3 seconds

            int killed = nodes_before - (int)graph.nodes.size();
            printf("\n    %d node(s) killed by ground after splash collapse",
                   killed);
            PASS();
        }

        // STUB(impl): once device-mount API exists:
        //   int dev = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200);
        //   graph.apply_splash(0.0f, 3.5f, 2.5f, 200.0f, 50.0f);
        //   assert(graph.get_device_hp(dev) < 200);  // took splash damage
    }
    next3:;

    // ------------------------------------------------------------------
    TEST("beam fired at an angle damages platform struts");
    {
        BuildGraph graph;
        TowerIndices idx{};
        if (!build_test_tower(graph, idx)) {
            FAIL("could not build test tower");
            goto next4;
        }

        simulate_ticks(graph, 300, /*quiet=*/true);

        // Fire a beam downward at ~45° through the tower. Origin above-left
        // of the platform, direction down-right so it crosses the deck (n4-n5)
        // and the brace (n3-n4) — not parallel to either.
        const int edges_before = (int)graph.edges.size();
        float hit_x = 0, hit_y = 0;
        float beam_len = graph.beam_fire(-2.0f, 5.0f,   // origin above-left
                                         1.0f, -0.6f,   // direction down-right
                                         6.0f,           // range
                                         200.0f, false, hit_x, hit_y);

        printf("\n    beam travelled %.2f units, hit at (%.2f, %.2f)",
               beam_len, hit_x, hit_y);

        // The beam should cross and break at least one wood strut.
        if ((int)graph.edges.size() >= edges_before) {
            FAIL("diagonal beam through tower broke no struts "
                 "(edges %d -> %d, dps=200 range=6)",
                 edges_before, (int)graph.edges.size());
        } else {
            printf("\n    beam broke %d strut(s)",
                   edges_before - (int)graph.edges.size());
            PASS();
        }

        // STUB(impl): once device-mount API exists:
        //   int dev = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200);
        //   graph.beam_fire(-2.0f, 5.0f, 1.0f, -0.6f, 6.0f, 200.0f, false,
        //                   hit_x, hit_y);
        //   assert(graph.get_device_hp(dev) < 200);
    }
    next4:;

    // ------------------------------------------------------------------
    TEST("fire spreads along the graph and destroys struts");
    {
        BuildGraph graph;
        TowerIndices idx{};
        if (!build_test_tower(graph, idx)) {
            FAIL("could not build test tower");
            goto next5;
        }

        simulate_ticks(graph, 60, /*quiet=*/true);

        // Ignite the left leg (n0-n2). Fire should spread up through n2 to
        // n2-n3, n2-n4, and eventually the platform.
        int leg_l = find_edge_by_nodes(graph, idx.n0, idx.n2);
        if (leg_l < 0) {
            FAIL("left leg edge vanished during settle");
            goto next5;
        }

        printf("\n    igniting edge #%d (n0-n2, left leg)", leg_l);
        graph.ignite_edge(leg_l);

        const int edges_before = (int)graph.edges.size();
        // Run for several seconds so fire can spread and burn through struts.
        // Wood burns at 8 HP/s, has 100 HP → ~12.5s to burn through one strut.
        // spread_time = 0.6s, so in 8s fire spreads ~13 times.
        simulate_ticks(graph, (int)(8.0f / FIXED_DT));   // 8 seconds

        int burned = edges_before - (int)graph.edges.size();
        bool any_burning = false;
        for (const auto& e : graph.edges)
            if (e.burning) { any_burning = true; break; }

        printf("\n    %d strut(s) burned, fire still active: %s",
               burned, any_burning ? "yes" : "no");

        if (burned > 0) {
            PASS();
        } else if (any_burning) {
            // Fire is spreading but hasn't consumed a full strut yet.
            // This is OK — the test validates the spread mechanic works.
            printf("\n    (fire spreading but no strut fully consumed in 8s)");
            PASS();
        } else {
            FAIL("fire did not spread from ignited strut (edges %d -> %d)",
                 edges_before, (int)graph.edges.size());
        }

        // STUB(impl): once device-mount API exists:
        //   int dev = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200);
        //   graph.ignite_edge(leg_l);
        //   // after fire spread: graph.get_device_hp(dev) < 200
    }
    next5:;

    // ==================================================================
    // DEVICE-ON-STRUT-GRAPH INTEGRATION TESTS
    //
    // These tests verify the full lifecycle: mount a device on the strut
    // graph, damage/collapse the structure, and assert the device is
    // destroyed.  The device-mount API is now live in BuildGraph.
    // ==================================================================

    // Placeholder device type index for the test (doesn't need a real Lua def).
    constexpr int DEVICE_REACTOR = 0;
    constexpr int DEVICE_MINE    = 1;
    constexpr int DEVICE_TURBINE = 2;

    // ----------------------------------------------------------------
    TEST("reactor is destroyed when its supporting structure collapses");
    {
        BuildGraph graph;
        TowerIndices idx{};
        if (!build_test_tower(graph, idx)) {
            FAIL("could not build test tower");
            goto next_dev1;
        }

        simulate_ticks(graph, 60, /*quiet=*/true);

        // Mount a reactor on the platform deck (n4-n5).
        int dev_id = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200.0f);
        if (dev_id < 0) {
            FAIL("mount_device returned %d", dev_id);
            goto next_dev1;
        }
        if (!graph.is_device_alive(dev_id)) {
            FAIL("reactor not alive immediately after mounting");
            goto next_dev1;
        }

        printf("\n    reactor mounted on n4-n5 (id=%d, HP=%.1f)",
               dev_id, graph.get_device_hp(dev_id));

        // Sever all foundation edges → the tower and its reactor fall.
        auto f_edges = find_foundation_edges(graph);
        std::sort(f_edges.begin(), f_edges.end(), std::greater<int>());
        for (int ei : f_edges) graph.break_edge(ei);

        simulate_ticks(graph, 180);   // 3 seconds for the fall

        if (graph.is_device_alive(dev_id)) {
            FAIL("reactor still alive after both mount nodes fell below ground "
                 "(HP=%.1f)", graph.get_device_hp(dev_id));
        } else {
            printf("\n    reactor destroyed: HP=%.1f, alive=%s",
                   graph.get_device_hp(dev_id),
                   graph.is_device_alive(dev_id) ? "yes" : "no");
            PASS();
        }
    }
    next_dev1:;

    // ----------------------------------------------------------------
    TEST("reactor falls and dies when its platform support struts are cut");
    {
        // This is the canonical win-condition path: surgically sever the
        // struts that mount the reactor without cutting foundation edges.
        // The reactor falls below ground, its mount nodes are killed by
        // kill_grounded(), and break_node() marks the device dead.
        BuildGraph graph;
        TowerIndices idx{};
        if (!build_test_tower(graph, idx)) {
            FAIL("could not build test tower");
            goto next_dev1b;
        }

        simulate_ticks(graph, 60, /*quiet=*/true);

        int dev_id = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200.0f);
        if (dev_id < 0) {
            FAIL("mount_device returned %d", dev_id);
            goto next_dev1b;
        }
        if (!graph.is_device_alive(dev_id)) {
            FAIL("reactor not alive immediately after mounting");
            goto next_dev1b;
        }

        printf("\n    reactor mounted on n4-n5 (id=%d, HP=%.1f)",
               dev_id, graph.get_device_hp(dev_id));

        // Cut the five struts that hold up the platform deck (n4,n5).
        //   n2-n4 (upper_l), n6-n5 (upper_r),
        //   n3-n4 (deck_brace_l), n3-n5 (deck_brace_r),
        //   n4-n5 (deck — the mount strut itself)
        // This detaches n4 and n5 from the structure. The tower below
        // (n0,n1,n2,n3,n6) remains standing because foundation edges
        // are intact.
        std::vector<int> platform_edges = {
            idx.upper_l, idx.upper_r,
            idx.deck_brace_l, idx.deck_brace_r,
            idx.deck,
        };

        // Validate all platform edges still exist.
        for (int ei : platform_edges) {
            if (ei < 0 || ei >= (int)graph.edges.size()) {
                FAIL("platform edge index %d out of range", ei);
                goto next_dev1b;
            }
        }

        printf("\n    cutting %zu platform support strut(s):", platform_edges.size());
        for (int ei : platform_edges)
            printf(" #%d(n%d-n%d)", ei, graph.edges[ei].node_a, graph.edges[ei].node_b);

        // Cut in descending order so indices stay valid.
        std::sort(platform_edges.begin(), platform_edges.end(), std::greater<int>());
        for (int ei : platform_edges)
            graph.break_edge(ei);

        const int nodes_before = (int)graph.nodes.size();
        simulate_ticks(graph, 180);   // 3 seconds for the fall

        // Reactor mount nodes (n4,n5) should have fallen below ground.
        if (graph.is_device_alive(dev_id)) {
            FAIL("reactor still alive after its platform supports were cut "
                 "(HP=%.1f, nodes %d->%d)",
                 graph.get_device_hp(dev_id),
                 nodes_before, (int)graph.nodes.size());
        } else {
            // Tower body (n0,n1,n2,n3,n6 + edges) should remain standing
            // since foundation edges are intact. We verify by checking the
            // surviving node count is at least the 5 tower-body nodes.
            int surviving = (int)graph.nodes.size();
            printf("\n    reactor destroyed: HP=%.1f, alive=%s",
                   graph.get_device_hp(dev_id),
                   graph.is_device_alive(dev_id) ? "yes" : "no");
            printf("\n    tower retained %d/%d nodes (expect 5: n0,n1,n2,n3,n6)",
                   surviving, nodes_before);
            PASS();
        }
    }
    next_dev1b:;

    // ----------------------------------------------------------------
    TEST("reactor survives when only one foundation connection is cut");
    {
        BuildGraph graph;
        TowerIndices idx{};
        if (!build_test_tower(graph, idx)) {
            FAIL("could not build test tower");
            goto next_dev2;
        }

        simulate_ticks(graph, 60, /*quiet=*/true);

        int dev_id = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200.0f);
        if (dev_id < 0) { FAIL("mount_device failed"); goto next_dev2; }

        // Cut only the left leg — 3 foundation edges remain.
        int leg_l = find_edge_by_nodes(graph, idx.n0, idx.n2);
        if (leg_l < 0) { FAIL("left leg vanished"); goto next_dev2; }
        graph.break_edge(leg_l);

        simulate_ticks(graph, 300);

        if (!graph.is_device_alive(dev_id)) {
            FAIL("reactor destroyed when structure is still standing");
        } else {
            printf("\n    reactor HP=%.1f, alive=yes", graph.get_device_hp(dev_id));
            PASS();
        }
    }
    next_dev2:;

    // ----------------------------------------------------------------
    TEST("reactor takes splash damage through its mount struts");
    {
        BuildGraph graph;
        TowerIndices idx{};
        if (!build_test_tower(graph, idx)) {
            FAIL("could not build test tower");
            goto next_dev3;
        }

        simulate_ticks(graph, 300, /*quiet=*/true);

        int dev_id = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200.0f);
        if (dev_id < 0) { FAIL("mount_device failed"); goto next_dev3; }

        float hp_before = graph.get_device_hp(dev_id);

        // Moderate splash near the platform — damages struts and should pass
        // some damage through to the mounted device.
        graph.apply_splash(0.0f, 3.5f, 2.5f, 50.0f, 10.0f);

        float hp_after = graph.get_device_hp(dev_id);
        printf("\n    reactor HP: %.1f -> %.1f", hp_before, hp_after);

        if (!graph.is_device_alive(dev_id)) {
            printf("\n    (reactor destroyed by splash — valid outcome)");
            PASS();
        } else if (hp_after < hp_before) {
            PASS();
        } else {
            FAIL("reactor took no splash damage (HP stayed at %.1f)", hp_before);
        }
    }
    next_dev3:;

    // ----------------------------------------------------------------
    TEST("reactor takes beam damage through its mount struts");
    {
        BuildGraph graph;
        TowerIndices idx{};
        if (!build_test_tower(graph, idx)) {
            FAIL("could not build test tower");
            goto next_dev4;
        }

        simulate_ticks(graph, 300, /*quiet=*/true);

        int dev_id = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200.0f);
        if (dev_id < 0) { FAIL("mount_device failed"); goto next_dev4; }

        float hp_before = graph.get_device_hp(dev_id);

        // Fire a diagonal beam through the platform (not collinear with any edge).
        float hit_x = 0, hit_y = 0;
        graph.beam_fire(-2.0f, 5.0f, 1.0f, -0.6f, 6.0f, 100.0f, false,
                        hit_x, hit_y);

        float hp_after = graph.get_device_hp(dev_id);
        printf("\n    reactor HP: %.1f -> %.1f (beam hit at %.2f, %.2f)",
               hp_before, hp_after, hit_x, hit_y);

        if (!graph.is_device_alive(dev_id)) {
            printf("\n    (reactor destroyed by beam — valid outcome)");
            PASS();
        } else if (hp_after < hp_before) {
            PASS();
        } else {
            FAIL("reactor took no beam damage (HP stayed at %.1f)", hp_before);
        }
    }
    next_dev4:;

    // ----------------------------------------------------------------
    TEST("reactor takes fire damage from burning mount struts");
    {
        BuildGraph graph;
        TowerIndices idx{};
        if (!build_test_tower(graph, idx)) {
            FAIL("could not build test tower");
            goto next_dev5;
        }

        simulate_ticks(graph, 60, /*quiet=*/true);

        int dev_id = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200.0f);
        if (dev_id < 0) { FAIL("mount_device failed"); goto next_dev5; }

        float hp_before = graph.get_device_hp(dev_id);

        // Ignite the left leg — fire spreads up to the platform.
        int leg_l = find_edge_by_nodes(graph, idx.n0, idx.n2);
        if (leg_l < 0) { FAIL("left leg vanished"); goto next_dev5; }
        graph.ignite_edge(leg_l);

        // 15 seconds: long enough for fire to spread and do damage.
        simulate_ticks(graph, (int)(15.0f / FIXED_DT));

        float hp_after = graph.get_device_hp(dev_id);
        printf("\n    reactor HP: %.1f -> %.1f", hp_before, hp_after);

        if (!graph.is_device_alive(dev_id)) {
            printf("\n    (reactor destroyed by fire — valid outcome)");
            PASS();
        } else if (hp_after < hp_before) {
            PASS();
        } else {
            FAIL("reactor took no fire damage after 15s (HP stayed at %.1f)",
                 hp_before);
        }
    }
    next_dev5:;

    // ----------------------------------------------------------------
    TEST("multiple devices on same structure all destroyed on collapse");
    {
        BuildGraph graph;
        TowerIndices idx{};
        if (!build_test_tower(graph, idx)) {
            FAIL("could not build test tower");
            goto next_dev6;
        }

        simulate_ticks(graph, 60, /*quiet=*/true);

        // Mount three devices on different struts of the same tower.
        int reactor_id = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200.0f);
        int mine_id    = graph.mount_device(idx.n3, idx.n6, DEVICE_MINE, 0, 100.0f);
        int turbine_id = graph.mount_device(idx.n2, idx.n3, DEVICE_TURBINE, 0, 80.0f);
        if (reactor_id < 0 || mine_id < 0 || turbine_id < 0) {
            FAIL("mount_device failed (r=%d m=%d t=%d)",
                 reactor_id, mine_id, turbine_id);
            goto next_dev6;
        }

        printf("\n    %zu devices mounted",
               graph.get_devices().size());

        // Sever foundation → entire tower collapses → all devices die.
        auto f_edges = find_foundation_edges(graph);
        std::sort(f_edges.begin(), f_edges.end(), std::greater<int>());
        for (int ei : f_edges) graph.break_edge(ei);

        simulate_ticks(graph, 300);

        bool r_alive = graph.is_device_alive(reactor_id);
        bool m_alive = graph.is_device_alive(mine_id);
        bool t_alive = graph.is_device_alive(turbine_id);

        printf("\n    reactor=%s mine=%s turbine=%s",
               r_alive ? "alive" : "dead",
               m_alive ? "alive" : "dead",
               t_alive ? "alive" : "dead");

        if (r_alive || m_alive || t_alive) {
            FAIL("expected all devices dead after collapse");
        } else {
            PASS();
        }
    }
    next_dev6:;

    // ----------------------------------------------------------------
    TEST("device index is stable across unrelated edge breaks");
    {
        BuildGraph graph;
        TowerIndices idx{};
        if (!build_test_tower(graph, idx)) {
            FAIL("could not build test tower");
            goto next_dev7;
        }

        simulate_ticks(graph, 60, /*quiet=*/true);

        int dev_id = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200.0f);
        if (dev_id < 0) { FAIL("mount_device failed"); goto next_dev7; }

        // Break an edge that is NOT the mount strut — the device ID should
        // remain valid.  This exercises the "indices shift" gotcha.
        int horiz = find_edge_by_nodes(graph, idx.n2, idx.n3);
        if (horiz < 0) { FAIL("horiz edge not found"); goto next_dev7; }

        printf("\n    breaking unrelated edge #%d (n2-n3)", horiz);
        graph.break_edge(horiz);

        // Device ID must still be usable.
        if (!graph.is_device_alive(dev_id)) {
            FAIL("reactor died when an unrelated edge broke");
        } else {
            printf("\n    reactor HP=%.1f, alive=yes", graph.get_device_hp(dev_id));
            PASS();
        }
    }
    next_dev7:;

    // ----------------------------------------------------------------
    TEST("unmount_device removes a device without affecting the graph");
    {
        BuildGraph graph;
        TowerIndices idx{};
        if (!build_test_tower(graph, idx)) {
            FAIL("could not build test tower");
            goto next_dev8;
        }

        simulate_ticks(graph, 60, /*quiet=*/true);

        int dev_id = graph.mount_device(idx.n4, idx.n5, DEVICE_REACTOR, 0, 200.0f);
        if (dev_id < 0) { FAIL("mount_device failed"); goto next_dev8; }

        int nodes_before = (int)graph.nodes.size();
        int edges_before = (int)graph.edges.size();

        graph.unmount_device(dev_id);

        if (graph.is_device_alive(dev_id)) {
            FAIL("unmount_device did not kill the device "
                 "(alive=%d hp=%.1f)",
                 (int)graph.is_device_alive(dev_id),
                 graph.get_device_hp(dev_id));
        } else if ((int)graph.nodes.size() != nodes_before ||
                   (int)graph.edges.size() != edges_before) {
            FAIL("unmount_device altered the graph (nodes %d->%d, edges %d->%d)",
                 nodes_before, (int)graph.nodes.size(),
                 edges_before, (int)graph.edges.size());
        } else {
            printf("\n    device unmounted, graph unchanged (nodes %d, edges %d)",
                   (int)graph.nodes.size(), (int)graph.edges.size());
            PASS();
        }
    }
    next_dev8:;

    // ------------------------------------------------------------------
    printf("\n=== %d/%d tests passed ===\n", tests_run - tests_failed, tests_run);
    return tests_failed == 0 ? 0 : 1;
}