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| author | Vaino Kauppila <vaino@vke.fi> | 2026-07-03 00:17:23 +0300 |
|---|---|---|
| committer | Vaino Kauppila <vaino@vke.fi> | 2026-07-03 00:17:23 +0300 |
| commit | 716cd9cf495835dc3a1bb0045e64f3f954cf3a62 (patch) | |
| tree | bde4cc9cdda9a1fcd80a80b6fcc0d3dbf5e7c29e /CLAUDE.md | |
| parent | cd0c08dc7ce754473178ad3f32f7740a1dddc1eb (diff) | |
| download | forts_clone-716cd9cf495835dc3a1bb0045e64f3f954cf3a62.tar.gz forts_clone-716cd9cf495835dc3a1bb0045e64f3f954cf3a62.zip | |
map out lua files in original forts game directory
Diffstat (limited to 'CLAUDE.md')
| -rw-r--r-- | CLAUDE.md | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -182,5 +182,8 @@ consult it before deciding what to build; don't guess from vibes. - `research/forts-gameplay.org` — gameplay research. - `research/forts-data-reference.org` — **exact numbers** extracted from the game data (physics constants, material/weapon/fire values, modding API). +- `research/forts-data-map.org` — index of the shipped Forts data directory + (layout, file inventory, what each area holds). Use it to find where a + reference value or mechanic lives before diving into the game's Lua. - `research/gameplay-gaps.org` — sourced list of missing systems, prioritized. - `research/tech-stack.org` — locked tech choices and rationale. |
