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authorVaino Kauppila <vaino@vke.fi>2026-07-03 00:17:23 +0300
committerVaino Kauppila <vaino@vke.fi>2026-07-03 00:17:23 +0300
commit716cd9cf495835dc3a1bb0045e64f3f954cf3a62 (patch)
treebde4cc9cdda9a1fcd80a80b6fcc0d3dbf5e7c29e /CLAUDE.md
parentcd0c08dc7ce754473178ad3f32f7740a1dddc1eb (diff)
downloadforts_clone-716cd9cf495835dc3a1bb0045e64f3f954cf3a62.tar.gz
forts_clone-716cd9cf495835dc3a1bb0045e64f3f954cf3a62.zip
map out lua files in original forts game directory
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@@ -182,5 +182,8 @@ consult it before deciding what to build; don't guess from vibes.
- `research/forts-gameplay.org` — gameplay research.
- `research/forts-data-reference.org` — **exact numbers** extracted from the game
data (physics constants, material/weapon/fire values, modding API).
+- `research/forts-data-map.org` — index of the shipped Forts data directory
+ (layout, file inventory, what each area holds). Use it to find where a
+ reference value or mechanic lives before diving into the game's Lua.
- `research/gameplay-gaps.org` — sourced list of missing systems, prioritized.
- `research/tech-stack.org` — locked tech choices and rationale.