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| author | Vaino Kauppila <vaino@vke.fi> | 2026-07-02 22:58:25 +0300 |
|---|---|---|
| committer | Vaino Kauppila <vaino@vke.fi> | 2026-07-02 23:47:07 +0300 |
| commit | cd0c08dc7ce754473178ad3f32f7740a1dddc1eb (patch) | |
| tree | 589c676b41d6f3d322ea5ce339ddb0811f29ec31 /data/map.lua | |
| download | forts_clone-cd0c08dc7ce754473178ad3f32f7740a1dddc1eb.tar.gz forts_clone-cd0c08dc7ce754473178ad3f32f7740a1dddc1eb.zip | |
Initial import: LibreForts (M0-M5 in progress)
Open-source Forts clone: custom C++20 engine + data-driven (Lua) 2D physics
artillery RTS.
- Building: node/strut graph on a stiff mass-spring solver (canon Forts model),
triangulation rigidity, axial + 30-degree angle-stress breaking, cascading
collapse, fire (DoT + spread), ground destroys debris.
- Weapons (M4): cannon (ballistic) + laser (beam/ignite) with select-and-aim-in-
arc UX; splash / beam damage; bg-brace passthrough.
- Devices + economy (M5): reactors + win/loss + restart, mines/turbines/battery,
metal deposits, storage caps, per-shot energy cost.
- Data-driven via Lua/sol2 with a layered mod loader; enemy-fort scenario mod.
- Renderer: SDL3 + textures + ImGui dev UI. stb_image + ImGui vendored.
- Assets: CC0 placeholders only; real game art loaded at runtime from the user's
own install via forts: paths (bring-your-own; nothing copyrighted committed).
See README.md / CLAUDE.md and research/ + requirements/ for detail.
Diffstat (limited to 'data/map.lua')
| -rw-r--r-- | data/map.lua | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/data/map.lua b/data/map.lua new file mode 100644 index 0000000..13f9c94 --- /dev/null +++ b/data/map.lua @@ -0,0 +1,13 @@ +-- Base scenario map: metal deposits and pre-placed devices. Mods append (the +-- enemy-fort mod adds the enemy reactor). Coordinates are world units; y ~ 1 is +-- the ground surface. +Deposits = Deposits or {} +MapDevices = MapDevices or {} + +-- Metal deposits (mines must sit on these). Player side (left) + enemy side (right). +for _, x in ipairs({ -24, -11, 23, 31 }) do + table.insert(Deposits, { x, 1.0 }) +end + +-- Player reactor on the left. +table.insert(MapDevices, { type = "reactor", x = -22, y = 2.0, team = 0 }) |
