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| author | Emil A. Overbeck <emil.a.overbeck@gmail.com> | 2026-07-19 03:14:53 +0200 |
|---|---|---|
| committer | Emil A. Overbeck <emil.a.overbeck@gmail.com> | 2026-07-19 03:14:53 +0200 |
| commit | c217861ab62987b798835194786dc99424e1804e (patch) | |
| tree | 37baf5b0a9ae9141da4556515caccedc7b5ab6dc /data/weapons.lua | |
| parent | d42411ef884484c9c49482dd944a8394e78d8e15 (diff) | |
| download | forts_clone-c217861ab62987b798835194786dc99424e1804e.tar.gz forts_clone-c217861ab62987b798835194786dc99424e1804e.zip | |
Recoil and armor
Diffstat (limited to 'data/weapons.lua')
| -rw-r--r-- | data/weapons.lua | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/data/weapons.lua b/data/weapons.lua index a6e23d5..98b7464 100644 --- a/data/weapons.lua +++ b/data/weapons.lua @@ -15,6 +15,8 @@ Weapons = min_fire_angle = -20, -- firing arc (degrees, rel. to mount) — Forts MinFireAngle max_fire_angle = 30, -- Forts MaxFireAngle energy_cost = 120, -- energy per shot (Forts EnergyFireCost) + recoil = 12, -- kick shoved back into the firing fort + -- (Forts Recoil). Tune in the Dev panel. texture = "data/textures/weapon_turret.png", projectile_texture = "data/textures/projectile_laser.png", texture_forts = "forts:weapons/cannon/base.tga", @@ -31,6 +33,7 @@ Weapons = min_fire_angle = -20, -- Forts laser MinFireAngle -20 max_fire_angle = 45, -- Forts laser MaxFireAngle 45 energy_cost = 200, -- beam is energy-hungry + recoil = 0, -- a beam has no kickback texture = "data/textures/weapon_turret.png", texture_forts = "forts:weapons/beamlaser/base.tga", }, |
