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authorVaino Kauppila <vaino@vke.fi>2026-07-30 13:00:27 +0300
committerVaino Kauppila <vaino@vke.fi>2026-07-30 13:00:27 +0300
commit1409c832a6d69ffa8abdb33cd6352217e15fec21 (patch)
treefe9092e3c96e825721e7e2331026d4ce5e17a1c4 /CLAUDE.md
parent6cdd436caf9e2103f516442ab6e70a870d4cba04 (diff)
downloadforts_clone-swarm/devices-on-strut-graph.tar.gz
forts_clone-swarm/devices-on-strut-graph.zip
Add Cut Test map; document ClaimsStructures is not a placement gateHEADswarm/devices-on-strut-graph
- New map entry in data/maps.lua: "Cut Test" — a narrow 2-wide X-braced tower with a reactor on top, for testing the mount-radius / collapse victory mechanic. - Comment in build_graph.cpp documenting that ClaimsStructures in Forts game data is a territory-claiming flag, not a placement-legality rule. - Update CLAUDE.md M5 status to done: devices on strut graph, fire damages devices. Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -182,11 +182,10 @@ See `requirements/milestones.org` for the live checklist. Roughly:
fire + spread, firing recoil, and the armour material (build mode 4).
Missing: mortar, flak/point-defence, machinegun/sniper (hitscan), guided
missiles, EMP, metal-per-shot.
-- **M5 mostly done:** reactors + win/loss + restart (R), real resource economy
+- **M5 done:** reactors + win/loss + restart (R), real resource economy
(mines on deposits, turbines by height, storage caps, firing costs energy),
- device framework + placement. Two gaps: fire does **not** damage devices, and
- devices are not mounted on the strut graph, so the "cut its supports and the
- reactor falls" victory path does not exist.
+ device framework + placement on strut graph (collapse victory path works),
+ fire damages devices on burning struts.
- **M6 partial:** three selectable scenarios in `data/maps.lua` (Proving Ground,
Iron Bastion, The Narrows), each with its own forts, deposits, player starter
structure and weapon spawns, switchable from the Dev panel. Terrain is still a