| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add Cut Test map; document ClaimsStructures is not a placement gateHEADswarm/devices-on-strut-graph | Vaino Kauppila | 2026-07-30 | 1 | -4/+3 |
| | | | | | | | | | | | | | - New map entry in data/maps.lua: "Cut Test" — a narrow 2-wide X-braced tower with a reactor on top, for testing the mount-radius / collapse victory mechanic. - Comment in build_graph.cpp documenting that ClaimsStructures in Forts game data is a territory-claiming flag, not a placement-legality rule. - Update CLAUDE.md M5 status to done: devices on strut graph, fire damages devices. Co-Authored-By: Claude <noreply@anthropic.com> | ||||
| * | New maps and map selectormain | Emil A. Overbeck | 2026-07-19 | 1 | -7/+29 |
| | | |||||
| * | Makefile | Emil A. Overbeck | 2026-07-19 | 1 | -15/+20 |
| | | |||||
| * | Recoil and armor | Emil A. Overbeck | 2026-07-19 | 1 | -2/+3 |
| | | |||||
| * | Update docs | Emil A. Overbeck | 2026-07-19 | 1 | -5/+31 |
| | | |||||
| * | More Forts assets | Emil A. Overbeck | 2026-07-18 | 1 | -2/+9 |
| | | |||||
| * | Deterministic physics doc | Emil A. Overbeck | 2026-07-18 | 1 | -0/+2 |
| | | |||||
| * | map out lua files in original forts game directory | Vaino Kauppila | 2026-07-03 | 1 | -0/+3 |
| | | |||||
| * | Initial import: LibreForts (M0-M5 in progress) | Vaino Kauppila | 2026-07-02 | 1 | -0/+186 |
| Open-source Forts clone: custom C++20 engine + data-driven (Lua) 2D physics artillery RTS. - Building: node/strut graph on a stiff mass-spring solver (canon Forts model), triangulation rigidity, axial + 30-degree angle-stress breaking, cascading collapse, fire (DoT + spread), ground destroys debris. - Weapons (M4): cannon (ballistic) + laser (beam/ignite) with select-and-aim-in- arc UX; splash / beam damage; bg-brace passthrough. - Devices + economy (M5): reactors + win/loss + restart, mines/turbines/battery, metal deposits, storage caps, per-shot energy cost. - Data-driven via Lua/sol2 with a layered mod loader; enemy-fort scenario mod. - Renderer: SDL3 + textures + ImGui dev UI. stb_image + ImGui vendored. - Assets: CC0 placeholders only; real game art loaded at runtime from the user's own install via forts: paths (bring-your-own; nothing copyrighted committed). See README.md / CLAUDE.md and research/ + requirements/ for detail. | |||||
